'Jjr.nJJJ'JL 



t 



LIBRARY OF CONGRESS/! 






* UNITED STATES OF AMERICA ! 



]VEA.NTJ^L 



OF 

SPORTING RULES, 

COMPEISING THE 

LATEST AND BEST AUTHENTICATED 

REVISED RULES ,, 

GOTEENING S^ ''''A 

TRAP SHOOTING, ^T'J.x ,/ 

CANINE, RATTING, BAD- 
GER BAITING, COOK FIGHT- 
ING, THE PRIZE RING, WRESTLING, 
RUNNING, WALKING, JUMPING, KNURR 
AND SPELL, LA CROSSE, BOATING, BAGATELLE, 
ARCHERY, RIFLE AND PISTOL SHOOTING, 
SHUFFLE BOARD, SHINNY, QUOITS, SKIT- 
TLES, HAND BALL, RACKETS, FLY CAST- 
ING, SWIMMING, FOOT BALL, PIN 
POOL, FIFTEEN BALL POOL, 
SCOTTISH GAMES, TEN 
PINS, SKATING, CURL- 
ING, Etc., Etc. 

ILirMATED WITH ORIGiAl ENGRAViGS. 

BY ED. JAMES, 

AUTHOR OF '^THE GAME COCK," "TERPvIER DOGS," Etc., Etc. 

PUBLISHED BY ^i 
ED, JAMES, 88 and 90 CENTRE STEEET, N. Y., 

New York Clipper Building. 
1873. 






Entered according to act of Congress, in the year 1873^ 

BY ED. JAMES, 

Jn the office of the Librarian of Congress, at Washington. 



Copyrighted at Stationers* Hall, London, England. 



LC Control Number 




M. T. TYLER, Prmttek, 

and 90 Centre street, New York. 



tmp96 026207 



CONTENTS. 



Trap Shooting Rules. 

N. Y. State Sportsmen's Association g 

Jerome Park Shooting Club. lo 

New Jersey Sportsman's Club ....I2 

Long Island 14 

Rhode Island Champion Badge 15 

Rhode Island Sportsman's Club 16 

Chicago Prairie Shooting Club 17 

Kennicott Club of Chicago 19 

Geneseo Sportmen's Club 20 

Geneseo Champion Badge 22 

Canadian 22 

Bell's Life or English 24 

Dog Fighting and Ratting Rules 

American Dog Fighting Rules 27 

English Dog Fighting Rules 28 

Rat Killing Rules 29 

Badger Baiting Rules 30 

Rules of the Prize Ring 31 

Cock Fighting Rules 

Syracuse 34 

New York 35 

Albany 37 

Western New York 38 

Boston 39 

Baltimore 40 

Virginia or Southern 41 

New Orleans 43 

Detroit 44 

San Francisco 45 

Canadian 46 

English Royal Cock Pit « 47 

Wrestling Rules 

Square Hold or Collar and Elbow 49 

Catch as Catch Can 50 

Side Hold 50 

English or Cumberland and Westmorland 51 

French 51 

Knurr and Spell Rules 52 

Swimming Rules 52 

Running Rules 53 

Shinny Rules 54 

Walking Rules 55 

Foot Ball Riiles 

Rutger's College 56 

Yale University 56 

English Foot Ball Association 57 

Jumping Rlt^es 58 

Hop, Step and Jump 58 



CONTENTS. 

Billiard Rules 

Fifteen Ball Pool 59 

Pin Pool 60 

Curling Rules 62 

Bagatelle Rules 

English Game 63 

Irish Billiards or Cannon Game 63 

French 64 

Cannon Game Proper 65 

Russian 65 

Scottish Games Rules 

Putting the Stone 66 

Tossing the Caber 66 

Throwing the Hammer 66 

Wheelbarrow Race 66 

Standing Long Jump 67 

Running Jump 67 

High Jumping, Pole Leaping, Hitch and KicK 67 

Standing High Leap 67 

Running and Walking 67 

Quoits 67 

Skating Rules 68 

Shuffle Board Rules 70 

Fly Casting Rules 

Salmon Fly Casting 71 

Bass Casting 71 

Skittle Rules 72 

Archery Rules 73 

quoiting bules 

New York 74 

English 74 

BiFLB AND Pistol Shooting Rules 

Rifle Shooting 75 

Pistol Shooting 75 

Rules for Shooting Galleries 75 

Hand Ball Rules 76 

Racket Rules \ 77 

La Cbosse Rules 79 

Ten Pin Rules 80 

Boating Rules 81 

INDEX TO ILLUSTRATIONS. 



Trap Shooting 9 

Dog Fighting 27 

Ratting 29 

Prize Ring 31 

Cocking 34 

Wrestling 49 

Running 53 

Walking 55 

Jumping 58 

Billiards 59 



Bagatelle 63 

Skating 68 

Shuffle Board 70 

Skittles 72 

Quoiting ...74 

Hand Ball 76 

La Crosse • 79 

Ten Pins 80 

Boating , .81 



PREFACE. 



An association of nearly twenty years with profes- 
sional and journalistic sporting gentlemen in all 
branches of out-door and in-door pastimes has sug- 
gested the compilation ot the present code of laws ; in 
the execution of which work there is much satisfaction 
in having their confidence. Nothing is given but what 
may be relied upon, as the benefits are in this case mu- 
tual, financially with us, and a convenience and deside- 
ratum to those catered for. Over two years time has 
been consumed in the preparation of these rules, simple 
as they may now appear in their present handy form — - 
a determination to have everything right, and from the 
most reliable sources, has caused so long a time to 
elapse from the original idea until the finishing mechan- 
ical touch was put upon it. Where no rules were pre- 
viously in existence, as ^vas the case in many games, 
we have been assisted by the authorities, assembling in 
counsel and framing laws especially for the work, to 
whom we acknowledge our indebtedness; and as no 
ones rights are here interfered with, we expect and de- 
mand the same respect for ours. For this reason the 
book has been copyrighted in Great Britain as well as 
in this country. Where changes are made, as occasion- 
ally occurs in the laws governing Trap Shooting, etc., 
we shall feel grateful for all courtesies extended by the 
secretaries of the several clubs. Not the least interest- 
ing feature will be found the illustrations, which are 
most orignal and characteristic, and speak for them- 
selves. To make a long preface short, the Manual of 
Sporting Rules is something which has long been 
wanted and is nov/ supplied. 



SPECIAL NOTICE. 



In order to accommodate those desiring copies of Kales not em- 
bodied in this work, which are the property of others and have 
already been published for years, I am prepared to supply the books 
containing them at the publishers* rates, viz: — 

Base Ball Bules 10 cents 

Croquet Kules 10 cents 

Cricket and TVicket Kules 10 cents 

National Trotting Kules 50 cents 

Kacing Kules 50cents 

Phelan's Game of Billiards, containing the Kules of the Amer- 
ican Four Ball Grame, llhree Ball Carom, and Champion- 
ship Diamond Cue $1 50 







TMP SHOOTING RULES. 



N. T. STATE SPOETSMEN'S ASSOCIATION EULES. 

1. Trips, Rise ani> Bound abees. — All mafcches shall be shot from 
H and T plunge traps. Rise for single birds to be twenty-one 
yards; and for double birds eighteen yards. The boundaries shall 
be eighty yards for single birds, and one hundred yards for double 
birds, which in single bird shooting shall be measured irom a point 
equi-distant from, and in a direct line between the two traps; in 
double bird shooting from a point equi-distant from, and in a 
direct line between the centre traps. 

2. SooBiNG. — ^When a person is at the score and ready to shoot, 
he is to call **Pull;" and should the trap be sprung without his 
having given the word, or in single bird shooting should more than 
one bird rise at a time, he may take the bird or birds, or not; but if 
he shoot, the bird or birds shall be charged to him. The party at 
the score must not leave it to shoot, and must hold the butt of his 
gun below his elbow until the bird or birds rise; and in case ot 
infraction of this provision the bird or birds shall be scored as 
missed. 

3. Rising of Birds. — A bird must be on the wing when shot at. 
All contingencies from miss-fire, non-explosion of cap, gun not 
cocked, &c., &c., are at the risk of the party shooting. 

4. Recoveeing Bieds — It shall be optional with the party shoot- 
ing, to recover his own birds, or to appoint a person for that pur- 
pose. He shall in all cases walk directly up to the bird and take it 
without injury; and, in case of doubt, hand it to the judges for their 



10 TRAP SHOOTING RULES. 

decision. If a bird files outside the bounds it shall De scored as 
missed. Should a bird alight upon a tree, house, or any other 
resting place, within the bounds, after it has been shot at, the party- 
shooting, or his deputy, shall proceed immediately to the spot, and 
if the bird does not fail without any extraneous means being used, 
such as throwing clods, stones, sticks, or using poles, &c., within 
throe minutes from the time it alights, it shall be scored a miss. 

6. Flight op BrRDS.—In double bird shooting, both birds shall 
be on the wing when the first is shot at; if but one bird flies, and 
but one barrel is fired, or snapped, the birds shall in no wise be 
.scored, whether hit or missed, but the party shooting shall have two 
more birds; or if both birds fly and are killed "with one barrel, he 
must shoot at two other birds. 

6. Placing the Tbaps. — In single bird shooting the distance be- 
tween the traps shall be eight yards; in double bird shooting, as 
four traps are used, the H and T traps shall be set alternately, and 
four yards apart. When five traps are used they shall be four yards 
apart. 

7. Powder and Shot — The charge of shot shall not exceed one 
and a half ounces. All the guns shall be loaded from the same 
charger except in cases of breech loaders, when the referee may 
open one or more cartridges, to ascertain if the charge of shot is 
correct. 

8. Ties.— In case of a tie at single birds, the distance shall be 
increased five yards, and shall be shot off at five birds. In case of 
a second tie, the distance shall again be increased five yards, and 
this distance shall be maintained till the match is decided. The 
ties in double bird shooting shall be shot off at twenty-one yards 
rise, without any increase, at five double rises. 

9. Judges and Eeeebee. — Two judges and a referee shall be 
appointed before the shooting commences. The referee's decision 
shall be final; ha shall have power to call *'Ko bird" in case any 
bird fails to % ; and may allow a contestant another bird, in case 
the latter shall have been baulked or interfered with, or may, for any 
reason satisfactory to the referee, be entitled to it. If a bird shall fly 
towards parties within the bounds, in such a manner that to shoot 
at it would endanger any person, another bird may be allowed; and 
if a bird is shot at by any person besirle the party at the score, the 
referee shall decide how it shall be scored, or whether a new bird 
shall be allowed. 



JEEOME PARK SHOOTINa CLUB RULES. 

1. Judges. — ^AU matches to be under the direction of two judges, 
to be appointed by parties interested from members of the club, 
and, in the event of any difference of opinion between the judges, 
they are to choose a referee, whose decision shall be final. 

This rule may be suspended by the parties shooting. 

2. Teaps. — Ground traps are to be used, unless otherwise agreed 
upon by the parties interested. 

3. In shooting from two traps, one of which should be marked H 
and the other T, the choice for the person shooting first must be de- 
cided by tossing a coin, and his opponent must shoot at the bird in 



TRAP SHOOTING RULES. 11 

the other trap. In shooting from five traps the choice must be de- 
cided by throwing dice. 

4. In double bird shooting two traps must be used, unless other- 
wise agreed upon, placed six feet apart, and the lines so attached 
that both traps may be pulled together. 

6. Guns. — The use of single or double barreled guns to be £peci- 
fied at the time of making a match or entering a sweepstake. 

6. Shot. — The weight of shot must not exceed one and a quarter 
ounces, either for single or doable birds, under penalty of forfeiture 
of the match, unless otherwise agreed upon, and no wire or paper 
cartridge, concentrator, or any similar contrivance, can be used 
imless previously agreed upon, under penalty of forfeiture of the 
match. 

7. Rise. — The rise for single birds to be twenty-one yards, and 
for double birds eighteen yards. 

8. BouNDAEiES. — The boundary for single birds to be eighty 
yards, and lor double birds one hundred yards, the distances being 
measured from the trap. 

9. If a bird is once out of bounds it is missed. 

10. Scoring. — When a person is at the score and ready to shoot, 
he is to call "Pull;" and should the trap be sprung without his hav- 
ing given the word, he may take the bird or birds, or not; but if he 
shoots, the bird or birds will be charged to him. 

11. The party at the score must not leave it to shoot. 

12. The party shooting is to be at the score within the expiration 
of five minutes from the last shot; but in the event of any delay be- 
yond his control, he may claim fifteen minutes once in the course 
of the match or sweepstakes. 

13. When a party is at the score, no one will be permitted to go 
in front of him to put a bird up, in the event of its not rising readily. 

14 The party at the score must hold his gun in such a position 
that the whole of the butt shall appear below the elbow and on the 
hip, until the bird is actually on the wing. A bird killed with a 
gun held in any other manner to be scored a missed bird. 

15. Rising of Birds.— K the trap or traps are sprung, and the 
bird or birds do not rise in a reasonable time, the referee may de- 
clare no bird; but a bird once on the wing and alights, the referee 
shall allow two minutes and then call no bird. If he does not say 
no bird, the party at the score must wait for the bird or birds to rise. 

16. In single bird shooting, if two barrels are shot off at once, the 
bird to be scored a missed bird. In double bird shooting, should 
one bird only fly, it is to be charged to the party shooting, whether 
he may have shot or not. 

17. Should two birds be killed with one barrel, they are to be 
credited to the party shooting. 

18. If a bird or birds walk away nine feet from the trap, th^ ref- 
eree shall declare no bird. 

19. No person shall shoot at a bird on the ground, under penalty 
of its being scored a miss. 

20. Missing Fire. — In case of a gun missing fire from any cause 
whatever, whether properly loaded or not, the bird shall be scored 
as a missed bird ; but m the event of such miss-fire, the i^arty shoot- 
\ng shall have the privilege of using the other barrel. 

21. Baulking. — If, in tne opinion of the referee, the party at the 
score is baulked, or in any manner obstructed by his opponent, or 



12 TRAP SHOOTING RULES. 

any other person other than his backers, he may be allowed to trap 
another bird, in accordance with the decision of the referee. 

22. In single bird shooting, when more than one bird rises at a 
time, it shall be no bird. 

23. If a bird or birds shall fly towards the parties within the 
bounds, in snch a manner that to shoot at them would involve the 
wounding of anyone, the referee may decide no bird. 

24 If a bird, so hard hit by the shooter that in the opinion of the 
referee it would have fallen within bounds, be killed within bounds 
by a scout or outsider, the referee may allow the shooter another 
bird; but if a bird so killed within bounds by a scout or outsider was 
palpably missed by the shooter, or so slightly wounded that in the 
opinion of the referee the bird would have flown out of bounds, then 
the referee must decide it a missed bird, 

25. Ties. — A tie must be shot off the same day, if practicable to 
do so, unless the purse or prizes are to be divided by agreement; 
and if not, it must be decided the first ensuing fitting day. 

26. In the decision of ties three shots will be required, both for 
double and single birds, except otherwise agreed upon. 

27. Recovebing of Bibds. — The party shooting must gather his 
birds individually or by deputy, if required to do so by his opponent. 

28. The party recovering a bird must use his hands alone. 

29. All birds must be retrieved in five minutes. 

30. Stakes. — A party failing to deposit the full stake at the time 
agreed upon forfeits any previous deposit he may have made. 



NEW JEKSET SPORTSMAN'S CLUB RULES. 

1. Judges. — All matches or sweepstakes to be under the direction 
of two judges, to be ai)pointed by the parties interested, from mem- 
bers of the club. The judges shall choose a referee, whose decision 
shall be final. 

2. Traps. — Ground traps H and T are to be used and pulled over 
between bird and shooter. 

3. In shooting with two traps, the choice of trap mast be decided 
by lot, and the trap designated by the reteree. 

In footing with five traps, the traps must be placed five yards 
apart, the trap to be sprung unknown to the shooter. 

4. In double bird shooting two traps must be used, unless other- 
wise specified. 

5. Shot. — The weight of shot must never exceed one and one-half 
ounces, either for single or double birds, and any person using 
a greater weight loses his chance in the result of a match or sweep- 
stakes; and any person charging the shooter with more shot than 
specified, must deposit five dollars with the referee. Should it 
prove not to be the case the shooter is entitled to the five dollars 
deposited. 

6. EiSE. — The rise for single birds to be twenty-one yards, and 
for double birds eighteen yards, except in handicap matches. 

7. BouNDAETES. — The boundaries for single birds to be eighty 
yards, and for double birds one hundred yards; the distance to be 



TRAP SHOOTING RULES. 13 

measured from the trap, or if two traps are used to be measured 
from an equal distance between the traps. 

8. A bird once out of bounds shall be scored a miss. 

9. ScoKENG. — When the shooter at the score is ready to shoot, he 
is to call **Pull," and if the trap is sprung before he has given the 
word, the birds shall not be scored; but if he shoots at the bird or 
birds, it, or they, will be scored to him. 

10. The party at the score must not leave it to shoot. 

11. The party shooting is to be at the score within the expiration of 
five minutes from the last shot; but in the event of any delay be- 
yond his control, he may claim fifteen minutes once in the course 
of the match or sweepstakes. 

12. "When the party is at the score no one shall be permitted to 
go in front of the shooter to put a bird up, in the event of its not 
rising readily, except one requested to do so by the referee. 

13. The party at the score must hold the butt of his gun on the 
hip, until the bird or birds are on the -wing. A bird killed with the 
gun held in any other manner shall not be scored to the shooter. 

14. If the trap or traps are sprung, and the bird or birds do not 
rise within a reasonable time, the referee may declare no bird; but 
if he neglects to call "No bird," the party at the score must wait 
for the bird or birds to rise. 

15. In double bird shooting, should one bird only rise it must be 
shot at and scored for or against the shooter; a single bird must 
then be put in to complete the pair. 

16. ShoT:dd two birds be killed with one barrel they are to be 
credited to the shooter. 

17. If a bird or birds walk away from the trap a distance of three 
yards, the referee may declare no bird. 

18. When a percussion cap or primer (as the case may be) fails 
to explode, the bird or birds are not to be charged to the party 
shooting; but if the cap or primer explodes without the ignition of 
the charge, or if after giving the word **Puir* the gun misses fire, 
either from improper loading or not being cocked by the shooter, 
he will be held to have missed. 

19. If in the opinion of the judges the party at the score is baulked, 
or in any way obstructed by his opponent, or any other person ex- 
cept his own backer, he may be allowed to trap another bird, at the 
discretion of the judges. 

20. In single bird shooting, if more than one rise at a time, the 
referee may call **No bird," if he thinks proper; but if the party 
at the score has shot at the bird it will be scored to him. 

21. If a bird shall fly towards the parties within the' bounds in 
such a manner that to shoot at it would endanger any person, either 
judge may caU "No bird." 

22. If a bird in its flight is shot at by another party than the one 
at the score and is recovered within the bounds, the judges are to 
decide if the bird was missed at the score. • 

23. When different and opposing orders are given by the judges 
to a party at the score, he shall arrest his fire, and any bird shot at 
after such orders shall not be allowed to be recovered, nor charged 
to him if missed. 

24. A tie must be shot off the same day when practicable, unless 
the purse or prizes are distributed by agreement; if not it must be 
decided the first ensuing fitting day. 



14 TRAP SHOOTING RULES. 

25. In the decision of ties, five single birds will be required; if 
double birds, three pair, unless otherwise agreed upon. 

26. It shall be optional with the party shooting to recover his 
birds or appoint a person for that purpose. 

In all cases the bird shall be gathered by hand, without the use 
of extraneous means, within five minutes from the time it alights, 
or be scored a miss, 

27. A party failing to deposit the full stake at the time agreed 
upon, will forfeit any previous deposit he has made. 

*28. The score must in all cases be five paces in advance of the 
spectators* line, and in no case shall any person be allowed inside 
the line unless a member of the club, and all members so advanced 
shall not obstruct the view of the spectators. 

29. All matches or sweepstakes to be shot with double guns, 
unless otherwise agreed upon by the parties shooting. 

30. At all matches of this club no member shall be allowed to 
shoot at any outside bird, unless so delegated by the referee; and 
any member infringing this rule will be l^ble to a fine of five dol- 
lars or expulsion from the club. 



LONG ISLAND ETJLES. 

1. Teap, Kise and Bound ABIES. — All matches shall be shot from 
H and T ground traps. Eise for single birds to be twenty-one yards, 
and for double birds eighteen yards. The boundaries shall be 
eighty yards for single birds, and one hundred yards for double 
birds; which, in single bird shooting, shall be measured from a 
point equi-distant from and in a direct line between the two traps; 
in double bird shooting, from a point equi-distant from and in a 
direct line between the centre traps. 

2. Placing the Tuaps. — In single bird shooting, the distance be- 
tween the traps shall be four yards; in double bird shooting, as four 
traps are used, the H and T traps shall be set alternately, and two 
yards apart. 

3. ScoBiNG. — After the party is at the score and ready to shoot, 
be shall take the bird or birds, unless barred by the referee. 

The party at the score must not leave it to shoot, and must hold 
the butt ot his gun below his elbow until the bird or birds rise; 
and, in xiase of the infraction of this provision, the bird or birds 
shall be scored as missed. 

4. BisiNG OF BiBDS. — All birds must be on the wing when shot 
at; all contingencies of miss-fire, non-explosion of cap, gun not 
cocked, etc., are at the risk of the party shooting. 

5. Eecoveeing Birds. — It shall be optional with the party shoot- 
ing to recover his own birds or appoint a person for that purpose. 

In all .cases the bird shall be gathered by hand, without the 
use of extraneous means, within three minutes from the time it 
alights, or be scored a miss. A bird once out of bounds shall be 
scored a miss. 

6. Loading. — The charge of shot shall not exceed one ounce and 
a quarter unless otherwise agreed upon. All guns shall be loaded 
from the same charger, except in case of breech-loaders, when the 
referee may open one or more cartridges to ascertain if the chargq 



TRAP SHOOTING RULES. 15 

of shot is correct. Any party infringiiig this rule shall lose the 
match. 

7. Ties. — In case of a tie at single birds the distance shall be in- 
creased five yards, and shall be shot off at five bircfs each. In case 
of a second tie, the distance shall again be increased five yards, and 
this distance shall be maintained till the match is decided. The 
ties in double bird shooting shall be shot off at twenty-one yards, 
without any increase, at five double rises. 

8. Judges and Eefebees. — Two judges and a referee shall be 
appointed before the shooting commences. The referee's decision 
shall be final. He shall have power to call **No bird," in case any 
bird fails to fly, and may allow a contestant another bird, in case 
the latter shall have been balked or interfered with, or may for any 
reason satisfactory to the referee be entitled to it. 

In case of any unnecessary delay on the part of either of the 
contestants, the referee shall order the party so delaying to the 
score, and in case of his failing to comply within five minutes said 
party shall lose the match. 

If a bird shall fly towards a party within the bounds, in such a 
manner that to shoot at it would endanger any person, another bird 
will be allowed; and if a bird is shot at by any person beside the 
party at the score, the referee shall decide how it shall be scored, 
or whether a new bird shall be allowed. 



EHODE ISLAND CHAMPION BADGE RULES. 

1. The winner of the badge shall give a satisfactory guarantee to 
the officers of the Ehode Island Sportsman's Club for the safety 
thereof, in the shape of a reasonable surety. 

2. The winner shall pledge himselt to shoot any challenger, for 
a sum not less than $500 a side, within four months of the date of 
the said challenge, under penalty of forfeiting the badge. 

3. Any party challenging the holder of this badge shall make a 
deposit of $250 as a forfeit for a match for $500 a side, in the hands 
of an appointed stakeholder, to be covered by the challenged party 
with an equal amount. The balance of the money, $250 a side, 
shall be deposited in the stakeholder's hand three days before the 
match is shot, said match then becoming play or pay. In case ot 
the holder's not complying with the foregoing conditions, he shall 
forfeit the badge to the party challenging. 

4. Every contestant for this badge shall pledge himself to contend 
for the same under the rules pf the Khode Island Sportsman's Club 
governing pigeon shooting. 

5. All matches for this badge shall be at one hundred single 
birds each, H and T ground traps. 

6. In all matches in which this badge is contested for, the referee 
shall be an officer of the Rhode Island Sportsman's Club, or a 
IDarty approved by them. 

7. The holder of the badge shall name the place where the same 
shall be contended for, which shall also be satisfactory to the 
referee. 



16 TRAP SHOOTING RULES. 

8. Each contestant in any match for this badge shall provide not 
less than one hundred and ten birds for the match, and the birds 
shall be taken ont of one contestant's basket or box till the same is 
exhausted, and then the other contestant's box or basket shall be 
used out of until that is exhausted, and so on, alternately, during 
the match. 

9. Having tossed up for first shot and trap, the second party 
shooting shall take the bird in the remaining trap, and so on 
through the match. 

10. The party holding this badge for two years against all con- 
tenants, it shall become his personal property. ^ 



EHODE ISLAND SPORTSMAN'S CLUB EULES. 

1. The boundary shall be one hundred yards from the trap. 

2. Any bird taken inside that distance from the trap shall be 
counted a dead bird, and any taken outside that distance shall be 
counted a missed bird. 

3. Any bird not taken within five minutes after being sprung 
from the trap shall be scored a missed bird. 

4. The distance for all shooting (unless otherwise specified) shall 
be twenty-one yards from the trap. 

5. When the shooter comes up to tho stand, and the bird is let 
loose, if his gun has no cap on, or no shot in it, or misses fire, or 
any other mishap occurs, it is at the shooter's risk, whether he loads 
his gun or not; but if the bird does not fly, and the shooter does 
not shoot, he must claim another bird. 

6. In double shooting, if but one bird flies, and but one barrel is 
fired, or if neither bird flies, and neither barrel is fired, the shooter 
must claim two more birds; and if both birds fly, and he kills both 
with one barrel, it shall count as two shots. 

7. In double shooting from separate traps, if there is an interval 
of more than two seconds between the springing of the traps, and 
the shooter does not shoot his first shot at the last bird sprung, he 
must claim two other birds. • 

8. If a bystander shoots at any bird, after the shooter at the stand 
has fired at it, the same shall be scored a missed bird, unless the 
judge shall decide that said bird was hit by the shooter at the stand, 
and would have been taken within the time specified, and according 
to rule 10. 

9. No shooter shall use more than one and a half oiinces of shot 
at a charge, unless otherwise specified. 

10. A person shall be appointed by the judges to bring in the 
birds as they are shot; he shall in all cases walk directly up to the 
bird and take it without injury, and, in case of doubt, hand it to the 
judges for their decision; and, if no mark of any shot having hit 
the bird can be found, it shall be scored a miss. 

11. Should a bird alight on a tree, house, or any other resting 
place within the bounds, after it has been shot at, the person ap- 
pointed to bring in the birds shall proceed immediately to the spot, 
and if the bird does not fall without any extraneous means being 
used, such as throwing clods, stones, sticks, or using pole, &c., 
within five minutes from the time it alights, it shall be scored a miss. 



TRAP SHOOTING RULES. 17 

12. If the bird should fly so that shooting at it endangers the 
lives of the bystanders, and the shooter fails either to fire or snap 
at it, in consequence, he may claim another bird; and in double 
shooting, he may claim two more birds. 

13. These rules shall be submitted to the judges, and no appeal 
can be taken from their decision, provided the same is made in ac- 
cordance with the foregoing rules. 



CHICAGO "PEAIEIE SHOOTING CLUB" BULES. 

1. All matches shall be shot from H and T plunge or lever traps, 
the choice of which the referee shall decide by toss. The bounda- 
ries shall be eighty yards for single birds, and one hundred yards 
for double birds, wluch shall be measured from a point equi-distant 
from, and in a direct line between the two traps, or when more than 
two traps are used, in a direct line between the centre traps. The 
rise for single birds shall be twenty-one yards, and for double birds 
eighteen yards. 

2. In single bird shooting, the distance between the traps shall be 
five yards; in double bird shooting, when four traps are used, they 
shall be two yards and a half apart. 

5. Two judges and a referee shall be appointed before the shooting 
commences, and the referee's decision shall be final. He may allow 
a. contestant another bird, in case the latter shall be baulked or inter- 
fered with, if he thinks the party entitled to it, 

4. If a bird shall fly towards parties within the bounds, in such a 
manner that to shoot at it would endanger any person, another bird 
shall be allowed, and if a bird is shot at within the bounds by any 
person beside the party at the score, the referee shall decide how it 
shall be scored, or whether another bird shall be allowed. 

6. After the shooter has taken his stand at the score, he shall not 
level his gim, er raise the butt above his elbow, until the bird is on 
the wing. Should he infringe on this rule, thS bird or birds shall 
be scored as lost, whether killed or not. 

6. The shooter when ready is to say * ' Pull," and the puller to obey 
such signal, and pull the trap or traps fairly and evenly, and release 
the bird or birds instanter. If the trap be pulled or the bird released, 
before the signal is given by the shooter, he shall have the optior of 
calling **No bird," and refusing to shoot, but if he shoots, the bird 
shall be deemed a fair one, and scord for or against him as the case 
may be. 

7. The shooter shall not leave the score to shoot, and all birds must 
be on the wing when shot at cr will be scored as lost birds. If the 
bird does not rise immediately after the trap is pulled the shooter 
shall have the option of calling **No bird," but it he shoots at it on 
its afterwards rising, it will be considered **a bird." 

8. It shall be optional with the party shooting to gather his own 
birds or appoint a person to do so for him. In all cases the bird 
must be gathered by hand, without any forcible means, within three 
minutes from the time it ab'ghts, or be scored a miss. The party 
must walk in a direct* line from the score to the bird. All ''birds" 
must show shot marks if challenged. 

9. Should a bird alight on a tree or building, within the bounds, 



18 TRAP SHOOTING RULES. 

it shall be scored a **lost bird." A bird once out of bounds shall 
be scored as lost. 

10. Should a gun miss fire, or fail to discharge from any cause, it 
shall score as a lost bird, unless the referee finds upon examination 
that the gun was properly loaded and the miss-fire unavoidable, in 
which case he shall allow another bird. 

11. In double shooting, both birds must be on the wing when the 
first is shot at. If but one bird flies, and one barrel is fired or snap- 
ped, the bird shall not be scored, whether killed or missed, but the 
party shooting shall have two more birds; or if both birds fly and 
are killed with one barrel, he must shoot at two other birds. 

12. The shooter shall not be allowed to use a gun of larger calibre 
than that known as No. 10. 

13. There shall be no restriction as to size of shot used, or charge 
of powder, but the charge of shot shall not exceed one ounce. 

14. The club shall provide a standard shot measure, and all guns 
shall be loaded from the same, except in case of breech loaders, 
when the referee may open one or more cartridges, to ascertain if 
the charge of shot is not above the standard. Any person found 
infringing on this rule shall be barred from further 'participation 
in the match. 

15. In case of ties at single birds, the distance shall be increased 
^ve yards, and shall be shot ofT at Aye birds, and this distance shall 
be maintained until the match is decided. The ties in double bird 
shooting, shall be shot off at twenty-one yards, at ^Ye double rises. 

16. At a shooting match all ties shall be shot off on the same 
grounds, immediately after the match, if they can be concluded be- 
fore sunset. In case they cannot be concluded by sunset, they shall 
be concluded on the following day, unless otherwise directed by the 
judges or referee. This, however, shall not prevent the ties from 
dividing the prizes, if they may all agree to do so. Should one 
refuse to divide, then it must be shot off. Any one of the ties being 
absent ten minutes after the time agreed upon to shoot them off 
shall forfeit his right to contest for the prize. 

17. Any compemor, or other person bribingr or attempting to 
bribe the trapper or puller, or attempting to obtain an unfair advan- 
tage in any manner whatsoever, to be disqualified from shooting or 
sharing in the results of the match. 

18. The shooter, if he use a breech loader, shall not put the car- 
tridges in his gun until called to the score. If he use a muzzle 
loader, he shall leave it uncapped until called. 

19. Any person participating in a match, shall have the privilege 
of challenging a competitor as to charge of shot used, and the 
referee shall make such challenged party draw his charges and have 
them examined, and if found to exceed the limit fixed by rule, he 
shall forfeit his right to participate in the match, or share in the 
same in any way. If he fires his gun after being challenged, and 
before the charge has been examined by the referee, he shall suffer 
the same penalty as for overloading. 

20. Each participant in a shooting match shall hold himself in 
readiness, and come to the score prepared to shoot when his name 
is called by the scorer. If he be longer than five minutes, it shall 
be discretionary with the referee whether to*allow him to shoot or 
not in the match. 



TRAP SHOOTING RULES. 19 

KENNICOTT CLUB (CHICAGO) EULES. 
SINGLE BIBD SHOOTING. 

1. Teaps, Rise and Bound aeies. — All matches shall be shot from 
H and T plunge or ground traps, unless otherwise agreed upon. 
Traps set five yards apart. The rise shall be twenty-one yards and 
the boundaries eighty yards, measured from a point equi-distant 
from and in a direct line between the two traps. 

2. At the Scoee, Rise op Bieds, Gun Below the Ei^bow, &c. — 
When a person is at the score and ready to shoot, he is to call, 
**pull;" should the bird not fly when the trap is sprung, the shooter 
may declare no bird; but should the bird fly before such declaration 
is made, it will be considered a bird. Should the trap be sprung 
without his having given the word, he may take the bird or not; but 
if he shoots, the bird shall be scored. The party shall not leave the 
score to shoot, and must hold the butt of his gun below the elbow 
until the bird takes wing; and in case of infraction of this rule, the 
bird shall be scored as missed. All birds must be on the wing 
when shot at. 

3. Miss-riEES. — Should the gun miss-fire, the shooter shall have 
another bird, provided the gun is properly loaded. If using a 
double barrel gun, only one barrel shall be loaded. In case of 
infraction of this last clause, the bird shall be scored as lost. 

4. Secubing and Scoeing Bieds. — It shall be optional with the 
party shooting to secure his own bird or appoint a person for that 
purpose. The party who starts for the bird must secure it — time 
allowed three minutes. No extraneous means shall be used to 
gather it, and no person except the one gathering the bird shall go 
between the referee and the bird. No bird shall be scored until 
delivered at the score, and must show shot marks. If a bird flies 
out of bounds it shall be scored as missed. 

5. BiED ON THE Geound. — If a bird is shot at when on the 
ground it shall be scored a lost bird. 

6. Chabge of Shot. — The charge of shot shall be one ounce 
by measure — measured by a cylinder one and one-eighth inch long 
and five-eighths of an inch in calibre struck off. Charge of powder 
unlimited. The referee shall, at the request of any person engaged 
in the match, examiue the charge of any person challenged. Should 
it contain more than one ounce of shot as above defined, he shall 
forfeit all his rights in the match. If a party, after the match has 
begun, desires to challenge the load of the shooter, he shall b^re- 
quired to deposit Five Dollars in the hands of the referee, and if 
the charge of the challenged party is found correct the party chal- 
lenging shall forfeit the Five Dollars to the party challenged. 

7. Ties. — In case of ties the distance shall be increased five yards 
and shall be shot off at five birds. In case of a second tie, the 
distance shall be increased five yards further, and this distance shall 
be maintained until the match is decided. 

^All ties shall be shot off on the same ground immediately after 
tlie match, if they can be concluded before sunset. In case they 
cannot be concluded by sunset, they shall be shot off on the following 
day unless otherwise directed by the referee. Any one of the ties 
being absent half an hour after the time appointed to shoot, shall 
forfeit his rights to contest in the match. 



20 TRAP SHOOTING RULES. 

8. Judges, Kefkeee and Boaed of AppEAiiS. — Two judges and 
a referee shall be appointed before the shooting commences. The 
referee*s decision shall be final, except in case of an infraction of 
these rules by said referee, in which case a contestant can enter a 
protest at the time of infraction and appeal to the Board ot Appeals. 
Any member refusing to abide by the decision of this Board shall 
be expelled from the Club. The referee may allow a contestant 
another bird in case the latter has been balked or interfered with, 
or may, for any reason satisfactory to the referee, be entitled to it. 
If a bird shall fly towards parties within the bounds, in such a manner 
that to shoot at it would endanger any person, another bird may be 
allowed, and if a bird is shot at by any person besides the party at 
the score, the referee shall decide how it shall be scored, or whether 
another bird shall be allowed. 

DOUBLE BIKD SHOOTING. 

1. Traps, Eise and Boundaries. — All matches shall be shot from 
H and T plunge traps, unless otherwise agreed upon, set alternately 
five yards apart. The rise shall be eighteen yards and the bound- 
ary one hundred yards from a point equi-distant from and in a direct 
line between the centre traps. 

2. KisE OP Bibd. — The gun shall be held with the butt below the 
elbow until the first bird shot at is on the wing. Should the traps 
be sprung before the word ''pull" is given by the shooter, he may 
shoot or not at his option, but if he shoots, the birds shall be scored. 
The traps must be sprung simultaneously. 

3. KisE OF Birds. — Both birds must be on the wing when the first is 
shot at. If but one bird flies and but one barrel is fired or snapped, 
the birds shall in no wise be scored, whether hit or missed, but the 
party shooting shall have two more birds. If both birds fly and are 
killed with one barrel the shooter shall have two other birds. 

4. Same as Kule 4 for single birds, except that five minutes shall 
be allowed to gather the bird or birds. 

5. Ties. — In case of ties they shall be shot off at twenty-one yards 
at five double rises. 

Miss-riEE. — Same as in Kule 3 for single birds. 



GENESEO (ILL.) SPOETSMEN^S CLUB EULES. 
SINGLE BIKD SHOOTING. 

1. Traps, Kise and Boundaries. — All matches shall be shot from 
H and T Lever or Ground Traps, imless otherwise agreed upon. 
Traps set five yards apart. The rise shall be twenty-one yards, and 
the boundaries eighty yards, measured from a point equi-distant 
irom and in a direct line between the two traps. 

2. At the Score, Rise op Birds, Gun Below the Elbow, &c. — 
When a person is at the score and ready to shoot, he is to caU **pull;" 
should the bird not fly when the trap is sprung, the shooter may de- 
clare no bird; but should the bird fly before such declaration is made 
it will be considered a bird. Should the trap be sprung without his 
having given the word, he may take the bird or not; but if he shoots, 
the bird shall be scored. The party shall not leave the score to 
shoot* and must hold the butt of his gun below the elbow until the 



TRAP SHOOTING RULES. 21 

bird takes wing; and in case of infi^ction of tfiis rule, the bird shall 
be scored as missed. All birds must be on the wing when shot at. 

3. Miss-FiEES. — Should the gun miss-fire, if properly loaded, the 
shooter shall have another bird. K using a double barrel gun, only 
one barrel shall be loaded. 

4. Secubing and Scoeing BIeds. — ^It shall be optional with the 
party shooting to secure his own bird, or appoint a person for that 
purpose. The party who starts for the bird must secure it — time al- 
lowed, three minutes. He shall in all cases walk directly to the bird 
and take it without injury, and in case of doubt, hand it to the re- 
feree for his decision. No bird shall be scored unless it shows shot 
marks. If the bird flies outside the bounds, it shall be scored as 
missed. Should a bird alight on a tree, house, fence, or any other ob- 
ject that may obstruct its free flight, within the bounds, after it is shot 
at, shall be scored a lost bird. 

5. BiED ON THE Geound. — If a bird is shot at when on the ground, 
it shall be scored a lost bird. 

6. Chabqe of Shot.— The charge of shot shall be one and one- 
fourth ounces by measure— measured by the regular Dixon Dipper, 
heaped, or as much as can be contained in a cylinder one inch long 
and five-eights of an inch calibre, heaped up. Charge of powder un- 
limited. The referee shall, at the request of any person engaged in 
the match, examine the charge of any person challenged. Should 
it contain more than one and one-fourth ounces of shot, as above 
defined, he shall forfeit all his rights in the match. 

7. Tees. — In case of ties, the distance shall be increased five yards, 
and shall be shot off at five birds. In case of a second tie, the dis- 
tance shall be increased five yards further, and this distance shall be 
maintained until the match is decided. All ties shall be shot off on 
the same ground immediately after tne match, if they can be con- 
cluded before sunset. In case they cannot be concluded by sunset, 
they shall be shot off on the following day, unless otherwise directed 
by the referee. Any one of the ties being absent half an hour after 
the time appointed to shoot, shall forfeit his rights to contest the 
match. Those tieing on the highest number of birds, to shoot off 
for the first prize; those tieing on the next highest, to shoot off for 
the second prize; the third ties to shoot off for the third prize, and 
the fourth ties to shoot off for the fourth prize. 

8. Judges and Eefeeee. — Two judges and a referee shall be ap- 

Eointed before the shooting commences. The referee's decision shall 
e final. The referee may allow a contestant another bird in case 
the latter has been balked or interfered with, or may, for any reason 
satisfactory to the referee, be entitled to it. If a bird shall fly to- 
ward parties within the bounds, in such a manner that to shoot at it 
would endanger any person, another bird may be allowed, and if a 
bird is shot at by any person besides the party at the score the ref- 
eree shall decide how it shall be scored, or whether another bird shall 
be allowed. 

DOUBLE BIKD SHOOTING. 

1. Tbaps, Rise and Boundaeies.— All matches shall be shot from 
H and T Lever Traps, unless otherwise agreed upon, set alternately 
^Ye yards apart. The rise shall be eighteen yards, and the boundary 
one hundred yards, from a point equi-distant from, and in a direct 
line between the centre traps. 



22 TRAP SHOOTING RULES. 

> 

2. Rise op BiRD.-fnie|^n shall be held with the butt below the 
elbow, until the first bird shot at is on the wing. Should the traps 
be sprung before the word **pull" is given by the shooter, he may 
shoot or not, at his option, but if he shoots, the birds shall be scored. 
The traps must be spning simultaneously. 

3. Rise of Bibds. — Both birds must be on the wing when the first 
is shot at. If but one bird flies, and but one barrel is fired or snap- 
ped the birds shall in no wise be scored, whether hit or missed, but 
the party shooting shall have two more birds. If both birds fly and 
are killed with one barrel, the shooter shall have two other birds. 

4. Same as rule 2 in single shooting. 

5. Ties. — In case of ties they shall be shot off at twenty-one yards, 
at five double rises. 

6. Miss-FiEE.— Should the gun miss-fire, if properly loaded, the 
shooter shall have two more birds. 



GENESEO (ILL.) CHAMPION BADGE EULES. 

1. The winner of the badge shall shoot any challenge within two 
weeks of the reception of said challenge, under penalty of forfeiting 
the badge. 

2. The challenge shall be in writing. 

3. Every contest for this badge shall be governed by the rules of 
the Geneseo Sportsmen's Club. 

4. All matches for this badge shall be at ten single rises each; H 
and T ground Traps. 

5. In all matches in which this badge is contended for the referee 
shall be a member of this club, or other person mutually agreeable 
to the contestants. 

6. The challenger shall furnish birds for both parties at his own 
expense. 

7. The holder of this badge shall name the place where the same 
shall be contested for, but said place shall be within the corporate 
limits of the city of Geneseo, or one-half mile thereof. 

8. Having tossed for the first shot and trap, the second party 
shooting shall take the bird in the remaining trap, and so on through 
the match. 

9. The party holding this badge for one year against all can- 
didates, it shaU become his personal property. 



CANADIAN EULES. 
SINGLE BIRD SHOOTING. 

1. Before a match commences, a scorer, a trapper, a puller, two um- 
pires and one referee must be chosen ; each party to choose an umpire ; 
the referee to be chosen by the umpires. Each party may also ap- 
point a separate puller, or they may both agree to the same puller. 

2. All disputes to be settled by the umpires, and in case they 
cannot agree, the decision of the referee to be finaL 

3. The charge of shot shall not exceed one and-a-half ounces; the 
gun to be loaded in the presence of the umpires and referee, from 
the same charger, except in the case of breech loaders, when the 



TRAP SHOOTING RULES 23 

referee may open one or more cartridges to ascertain if the charge 
of shot is correct. 

4. All matches shall be shot from H and T ground traps, five 
yards apart; twenty-one yards rise and eighty yards boundary. 

5. Each competitor must hold himself in readiness, and come to 
the foot-mark on his name being called by the scorer; it being at 
the discretion of the umpires and referee as to whether an absentee 
may be permitted to shoot after the lapse of ten minutes from the 
time he is called to the foot-mark. 

6. After the shooter has taken his stand at the foot-mark, he is 
not to level his gun or raise the butt end above his elbow until the 
bird is on the wing. On any competitor infringing this rule, the bird 
will be scored against him as a lost bird, whether he kills it or not. 

7. If the trap be pulled, or the bird released before, or not at 
the time of the signal, the shooter to have the option of calling **no 
bird," and refusing to shoot; but if he shoots, the bird shall be 
deemed a fair one, and scored for or against him as the result may be. 

8. If, after the trap is pulled, the bird does not rise in one minutCi 
the referee shall call **no bird;" and if the bird runs three yards 
from the trap, the referee shall give the shooter another bird. 

9. If the shooter advances beyond the foot-mark, or shoots at the 
bird on the trap or on the ground before it rises, it will be scored 
aoainst him as a lost bird whether he kills it or not. A bird must 
be shot when on the wing, in single bird shooting, with the use of 
one barrel only, to score a dead bird. 

10. If, after giving the signal "Pull," the gun should be found 
uncapped, without a tube, or improperly loaded, or if the shooter, 
through negligence, is unable to fire, and the bird flies away, it 
will be scored against him as a lost bird. 

11. In case of a miss-fire, through the cap or tube not exploding 
or failing to ignite the charge, or any other accidental circumstances 
not attributed to the shooter's negligence, he may call "no bird'* 
and claim another. 

12. Whether "dead bird" or "lost bird," must be decided, in 
every case, during the match by the umpires, and in case of dispute 
the decision of the referee to be final. 

13. A bird must be put in both traps before the toss; in placing 
the traps, the shooters shall place them so that the wind and sun 
shall be at their backs as near as possible. 

14. If a bird should fly towards any person so that it would be 
dangerous to shoot, the referee may give the shooter another bird. 

15. If any party should wilfully interrupt or interfere with the 
shooter at the time he is shooting at a bird, and he should miss, he 
may call "no bird," and the referee, if he thinks proper, may give 
him another bird. 

16. If a bird be shot at and hit so hard by the shooter that, in 
the opinion of the umpires, it would have fallen within bounds, 
but before falling is shot by a scout or some other person, it shall 
be deemed "no bird," and the shooter may claim another; but if, 
in the opinion of the umpires, the bird was missed or only slightly 
wounded by the shooter and afterwards killed by the scout within 
bounds, it is in that case to be scored against the shooter as a losi 
bird. Any bird once out of bounds shall be scored a lost bird. 

17. In measuring the boundary, the distance shall be taken from 
the centre of the two traps. The puller or no other party shall be 



24 TRAP SHOOTING RULES. 

allowed to go over the foot-mark to cause the bird to fly for the 
shooter. 

18. To gather a bird, the time allowed shall not exceed five min- 
utes. It shall be optional with the shooter to gather his own bird, 
alter it has been challenged, or send some one else for it. He shall 
in all cases walk directly up to the bird, straight from the foot- 
mark, and take it without injury and hand it to the referee; and if 
it does not show blood through a shot mark, it shall be scored as a 
"lost bird." The gatherer is not allowed the use of anything other 
than his hands to gather a bird with. 

19. If the bird alights on any resting place, in bounds, and the 
gatherer cannot get to it, he shall be allowed to go, so as to get up 
the building or tree on which the bird rests. 

20. The ties in sweepstakes or prize shooting may agree to share 
or divide, the stakes or prize; but if one or more of the ties refuse 
to share, it must be shot off. 

21. In shooting off **ties," all ties shall be shot off at ten birds 
each, at twenty»five yards rise and eighty yards boundary. 

DOUBLE BIED SHOOTING. 

1. All double bird matches shall be shot from H and T plunge 
traps, and, as four traps must be used, the traps shall be placed four 
yards apart. Eighteen yards rise and one hundred yards boundary ; 
the boundary to be measured from the centre of the traps. In 
rising the birds, two traps must be pulled at the same time, and 
both birds must be on the wing when the first is shot at. 

2. If the shooter miss with the first barrel, he is at liberty to 
shoot with the second barrel at the same bird. If but one bird 
flies when the traps are opened, the shooter shall have two more 
birds, whether he kills or not; or if he kills both birds with one 
barrel, he shall have two more birds; if one barrel misses fire and 
the other explodes, and it was not through the shooter's negligence, 
he shaU have two more birds whether he kills or not; or if the gun 
was improperly loaded, the bird or birds shall be scored agamst 
him as the case may be. 

3. Gathering of birds. After a bird or birds shall have been 
challenged, the time allowed for gathering shall not exceed five 
minutes. 

4. In shooting off ties. All ties shall be shot off at five double 
rises each; twenty-one yards rise and one hundred yards boundary. 

6. Except what is mentioned in the foregoing article for double 
bird shooting, all disputes shall be decided by the rules of singlo 
bird shooting by the umpires and referee. 



BELL'S LIFE OE ENGLISH RULES. 

1. The gun must not be carried to the shoulder till the shooter 
has called* 'Pull." 

2. A mis-fire no shot, provided the shooter has a cap or tube on 
the gun and it be cocked and loaded. 

3. If a person pulls the trap without notice from the shooter, he 



TRAP SHOOTING RULES. 25 

has the option to take the bird or not; should, however, he fire at it, 
the bird must be scored. 

4. If, on the trap being pulled, the bird does not rise, it is at the 
option of the shooter to take it or not; but if not, he must declare it 
by saying **No bird." 

5. Each bird must be recovered "within the boundary by the 
shooter or the person he deputes, and there must not be more than 
one person to gather the said bird; and he must not go outside the 
bounds in order to drop upon the bird, which must be recovered 
within ten minutes from the time it was shot at, otherwise the bird 
must be scored lost. 

6. It a bird that has been shot at afterwards settles on the top of 
the boundary fence, or on any of the buildings, or on a tree within 
the ground, it is scored a lost bird. 

7. Should a bird, after it has been shot at, settle on the boundary 
fence, or on any of the buildings, or on a tree in the ground, and 
then fall dead within the bounds, it is a lost bird. 

8. If a bird that has been once shot at flies out of the ground, re- 
turns and falls dead within the boundary, it must be scored a lost 
bird. 

9. If the shooter advances to the trap and orders it to be pulled, 
and does not shoot at the bird, or his gun is not loaded, or does not 
go off, owing to his own negligence, that bird is scored lost. 

10. Should a bird not fly when the trap is pulled, and the shooter 
does not call out **No bird," but shoots at it, either on the trap or 
ground, and misses, it shall be scored lost; but should he kill the 
same, it does not score either way, but he must shoot at another bird. 

11. Should a bird that has been shot at settle on the ground or be 
flying away, and a **scout" fires at it and brings it down within the 
boundary, the referee may, if satisfied that the bird would not have 
fallen by the gun of the shooter, order the shooter to shoot at an- 
other bird. 

12. The bird must be killed when upon the wing to score a fair 
bird, and the shooter is bound at any time to gather his bird or de- 
pute some person so to do, when called upon by his opponent; but 
in so doing he must not use any description of implement or his hat, 
but must recover it with his hands. 

13. Shooting from Five Traps, or H and T Traps, and in the case 
of Single Shooting. — If more than one trap is pulled, so that more 
tiian one bird is on the wing or at large at the same time, the shooter 
has the option of shooting or not; if he kills, the bird must be scored; 
but should he miss, he can claim another bird. 

IL Shooting from Five Traps, Double Shooting. — When more 
than two traps are pulled at the same time, the shooter may kill all 
he can, and they shall be scored; and should he miss any of the 
birds, they are not to be scored against him, but he can claim to 
shoot at others. 

15. In shooting from H and T traps, according to the toss the 
trap must be pulled, but no more than one string can be pulled. 
Traps to be filled and tossed for every shot. 

16. The shooter cannot leave the shooting mark, under any pre- 
tence, to follow up any bird that will not rise, but is walking away 
from the trap after it is pulled; but he can immediately claim an- 
other, should he think proper. 

17. In matches or in sweepstakes, when shot is limited, any 



26 TRAP SHOOTING RULES. 

Bhooter found to have in his gun more than 5 oz. of shot than the 
specified charge, the said shooter is disqualified. He is also dis- 
qualified providing he fires his gun off when challenged, instead ol 
unloading it. 

18. Any shooter is compelled to unload his gun when challenged 
by a competitor; but if the charge is found not to exceed the allow- 
ance, the challenger shall pay five shillings to the shooter, which 
must be paid before he shoots again. 

19. A shooter may, at any time, object to the use of a spring trap, 
either in a match or sweepstakes. 

20. In shooting for sweepstakes or for prizes, if there is a tie the 
shooter may agree to divide; but if any refuse, it must be shot off; 
and any person being absent when called upon to shoot off, on the 
same day or any appointed day, cannot have any claim to the said 
prizes or sweepstakes. This rule does not apply to a match, which 
is off immediately a tie takes place, and any competitor can draw 
his stake if he thinks proper; bets may also be declared off. 

21. In Shooting Matches, or in Sweepstakes, or for Prizes. — The 
shooter is bound in his turn to appear at the scratch within five 
minutes when called upon, but in case of accident twenty minutes 
may be allowed. 

22. A person receiving any number of live birds from his oppo- 
nent in a match, may have the privilege of shooting at them at the 
commencement or end of the same. 

23. The right distance to shoot from the trap is 21 yards, and 
boundary not to exceed 100 yards from the trap. In shooting from 
Five Traps the whole of the said traps must be placed in a semi- 
circle, at equal distances apart, in front of the shooter. A shooter 
may use as much powder as he likes when shooting and when 
charge of shot is limited. 

24. Any person may change his gun as often as he thinks proper 
in any match or sweepstake, but if restricted to calibre he must, of 
course, continue to use one of the same size. 

25. When the shooter has the use of both barrels at a single bird, 
and the first barrel fails to go off and he fires the second, or the 
first goes off and the second fails, he cannot claim another bird. 

26. Should the shooter be in any way baffled by his opponent or 
any of the party shooting, he can claim another bird with the sanc-i 
tion of the referee. 

27. Should a trapper place any feathers on or in any trap in order 
to baffle the shooter, the shooter can claim another bird with the 
sanction of the referee. 

28. Whenever a shooter is allowed the use of both barrels, pro- 
viding he leaves the mark after firing his first barrel, he cannot return 
to make use of his second. Should, however, he do so and fire it 
off at the said bird, that bird must be scored lost. 

29. When the boundary is named and you are shooting on a com- 
mon or in fields, you measure the distance from the centre trap; 
and, unless otherwise specified, should the bird fall within bounds 
at the rear of the shooter and is gathered it must be scored to the 
shooter. 




DOG FIGHTING BULES. 



EuLE 1. To be a fair scratch in turn fight. 

2. Both dogs to be tasted before and after fighting, if required. 
. 3. Both dogs to be shown fair to the scratch. 
^ 4. Both seconds to deliver the dogs fair from the comer, and 
hot leave until the dogs commenco fighting. 

5. A time-keeper to be chosen in the pit; half-minute time to 
be allowed between every fair go away; twenty-five seconds al- 
lowed for sponging; and at the expiration of that time the time- 
keeper shall call, **Make ready,'* and as soon as the half minute is 
expired the dogs to be delivered, and the dog refusing or stopping 
on the way, to be the loser. 

6. Should either second pick his dog up by mistake, he shall 
put it down immediately or the money to be forfeited. 

! 7. Should anything pernicious be found on either dog, before or 
after fighting in the pit, the backers of the dog so found to forfeit, 
and the person or persons holding the battle money to give it up 
immediately when called upon to do so. 

' 8. Two umpires and a referee to be chosen in the pit before fight- 
jng; in case the umpires should not agree, the decision of the 
releree to bo final. 

9. Either dog exceeding the stipulated weight, on the day of 
weighing, to forfeit the money deposited. 

10. No dog shall scratch to a dead dog; when one dog is dead the 
living one wins the battle. 

11. Both dogs shall be washed or sponged from the same tub, so 
as to preveu t either party introducing deleterious drugs or poLapns 
in the water. 



28 DOG FIGHTING RULES. 

ENGLISH DOG FIGHTING EULES. 

1. Both the dogs to go to scale, neither dog to exceed a certain 
weight, on penalty of losing the battle money. Color to be name^ 
in the articles if required. Time keepers, two umpires and refereo 
to be chosen agreeable to both parties in the pit. The pit to be from 
ten to twelve feet square, with white scratch marks or scratch comers, 
say about two feet size in opposite corners, termed scratch marks. 

2. The dogs to be tasted or tried if any pernicious rubbing or 
fakeing the dogs. If so, by the direction of the referee the dogs 
to be thoroughly washed clean, or by his decision to forfeit all claim 
to the stakes; the dogs to be tasted and tried before and aft r set- 
ting-to if required, to be decided by the referee; two buckets of 
clean water to be mixed and toss for choice in the pit. 

3. To toss for choice of corners and each dog to be loosed in a 
fair style by their seconds. The dog that makes the first fault — that is, 
that goes away first — to be the first to scratch, or to go in, providmg 
he is picked up at the time of his first fault or go away ; then each dog 
to scratch in turn alternately, no matter which makes the fault or 
go away. After the first go away each dog to scratch in turn, the dog 
that scratches last to be declared the winner. If either dog be so 
distressed as not to be able to mouth the other, but to go to the opposite 
scratch, the dog whose turn it is to go in must go all the way across 
without stopping. To constitute a lair go in, his fore feet must touch 
the opposite scratch. 

4 Neither seconds to touch either dog, or behave unfair to either 
dog or second in the pit. If so, by the appeal and decision of the 
referee to be disqualified, either second throwing his dog across the 
pit to be deemed fouL Stamping on or near the dog's head to be 
deemed foul. If picked up in a mistake, to be put down again and fairly 
fought out. Unless if picked up intentionally foul, to be decided by 
the referee. 

5. To constitute a fair go-away or picked-up, both dogs to be free 
of each other, both their heads and fore feet from the other; the 
second of either dog to watch minutely, to pick his dog up when he 
moves away as above. If while picking up either dog should catch 
hold of the other, the second to put his dog down again and fairly 
wait for a fair go-away and pick up. This rule to be strictly adhered 
to, and if any dispute arises to be appealed to the umpires and 
referee, and the referee's decision in all such appeals, right or wrong, 
to be binding on all occasions. None but experienced judges should 
undertake such unthankful offices, and to be agreed toby both parties. 
"Wlien the seconds pick up their dogs, to go to their respective cor- 
ners and wash and sponge their dogs' mouths. One minute to be al- 
lowed for time, the time keeper to call out aloud at forty-five sec- 
onds, '^Hands out of the pit," At fifty seconds, **Get ready." Both 
dogs to be shown a fair head at the scratch. At sixty seconds' call, 
**Time,"let go, the time keeper to observe, **It is your turn to go in," 
naming dog and master. 

6. Each party to be allowed a friend agreeable to both parties, to 
be a silent observer in each comer, but to be kept a respectful dis- 
tance from either dog, water, &c. If any unfair chicanery on either 
side is suspected, to be decided by the referee. 




EAT KILLING RULES. 



(EITHER FOE MATCHES OR PRIZES.) 



1. Eacli dog to Mil as many rats as lie (the said dog) "weighs 
pounds. 

2. Any dog exceeding one quarter of a pound over the pounds he 
weighs is lo kill one rat extra, unless otherwise agreed on. 

3. The name of the owner, the color, name, &c., of the dog, weight 
and number of rats they have to kill must be written oj. separate 
slips of card and put into a hat or can. 

4. A referee and a timekeeper to be appointed, with a stop-watch, 
and another person to look over him, the time to be kept by one 
watch only; and in case of any dispute, the decision of the referee 
to be final. 

5. The smallest number of rats are to be put into the pit, a card 
is then to be drawn from the hat or can, and the number of rats 
named on it to be announced, and the rat catcher is to make up the 
number (if any is required), when the name of the owner and of his 
dog is to be announced. 

6. The second is to let the dog go when the timekeeper is ready 
to take the time by anyone that may be agreed on. 

7. The second is not to touch the dog or rat until he considers 
the rats are all dead. He is then to pick up his dog and call time 
dead, the timekeeper to stop his watch and announce the time. 
N. B. — If the second infringe upon tbis rule by touching the dog or 
rats for any purpose, the referee shall adjudge the dog to have lost 
the match. 

8. If the owners of any dogs engaged in the match (but no other 
person) consider that the rats are not all killed, or that the second 
has picked up his dog foul — that is, he has taken up the dog before 
he had bitten all the rats — he is to appeal to the referee; and if he 
(the referee) considers that he has done so intentionally, the said 



BO BADGER BAITING RULES. 

dog to be excluded. N. B. — If the referee considers that it is not a 
foul pick up, but that the rats are not all dead, he is to point them 
out; and if there is any doubt, the second is to tread on their tails, 
and if they crawl their whole length they are to be considered liye 
rats, and the dog is to be put down again to kill them. 

9. The dog is to be held in the middle of the pit, in a marked 
circle. When the timekeeper is ready he is to be let go, and the 
time he takes to kill them is to be added for the firct time. 

BULES FOR MATCHES. 

1. The owner of each dog to provide, at the time named in the 
agreement, the number of rats that his dog is to kilL 

2. Half of each person's rats is to be put in the pit, and then toss 
for choice of rats; and if the winner of the toss chooses the rats 
that are in the pit, his dog is to kill the first. 

3. If one rat catcher finds rats for both parties, the rats (if possi- 
ble) are all to be put in one cage; and the number of rats the first 
dog is to kill is t;o be put into the pit, when the parties are to toss 
for choice of rats, and the same proceedings to be observed as in 
Bule 2d, unless otherwise agreed on. 

BULES FOE HANDICAP MATCHES. 

1. Each dog must kill an equal number of rats to the number of 
pounds he weighs. 

2. A five pound dog to kill &Ye rats ; a ten pound dog to kill two 
rats extra; a fifteen pound dog to kill three rats extra; a twenty 
pound dog to kill four rats extra; a twenty-five pound dog to 
kill five rats extra, or one extra rat for every additional five pounds 
weight 

3. Any dog weighing one, two, three or four pounds between any 
of the above weights, one^ second of time shall be allowed to the 
time he kills his quantity of rats in; for instance, a seventeen 
pound dog kills three rats in fom-teen seconds, he is to have two 
seconds added to his time, because he weighs seventeen pounds, 
which is two pounds above the specified weight, viz. : — a fifteen 
pound dog to kill three rats, and so on in the same proportion. 



BADGER BAITING ETJLES. 

1. The badger or coon box should be at least seven feet long, 
about sixteen inches high and one foot wide, with no turn in the 
end of it. 

2. A dog must draw the coon or badger's head to the front inside 
of ten seconds, to count a draw. 

3. No dog is allowed to run twice or to be sponged. 




RULES OF THE PRIZE RING. 

1. That the ring shall be made on tnrf, and shall be four-and- 
bwenty feet square, formed of eight stakes and ropes, the latter ex- 
tending in double lines, the uppermost line being four feet from 
the ground, and the lower two feet from the ground. That in the 
centre of the ring a mark be formed, to be termed a scratch. 

2. That each man shall be attended to the ring by two seconds 
and a bottle-holder. That the combatants, on shaking hands, shall 
retire until the seconds of each have tossed for choice of position, 
which adjusted, the winner shall choose his comer according to the 
state of the wind or sun, and conduct his man thereto; the loser 
taking the opposite diagonal comer. 

3. That each man shall be provided with a handkerchief of a 
color suitable to his own fancy, and that the seconds shall entwine 
these handkerchiefs at the upper end of one of the centre stakes. 
That these handkerchiefs shall be called **Colors," and that the 
winner of the battle at its conclusion shall be entitled to their pos- 
session as tho trophy of victory. 

4. The two umpires shall be chosen by the seconds or backers to 
watch the progress ot the battle, and take exception to any breach 
of the rules hereafter stated. That a referee shall be chosen by the 
umpires, unless otherwise agreed on, to whom all disputes shall be 
referred; and that the decision of this referee, whatever it may be, 
shall be final and strictly binding on all parties, whether as to the 
matter in dispute or the issue of the battle. That the referee shall be 
provided with a watch for the purpose of calling time ; the call oi 
that referee only to be attended to, and no other person whatevei 
shall interfere in calling time. That the referee shall withhold al) 
opinion till appealed to by the umpires, and that the umpires 
strictly abide by his decision without dispute. 

5. That on the men being stripped it shall be the duty of the sec- 
onds to examine their drawers, and if any objection arises as to in- 
sertion of improper substances therein they shall appeal to theii 
tmipires, who, with the conciuTcnce of the referee, shall direct wha^ 
alterations shall be made. 

6. That the spikes in the fighting boots shall be confined to three 
in number, which shall not exceed three-eighths of an inch from 
the sole of the boot, and shall not be less than one-eighth of an inch 
broad at the point; two to be placed in the broadest part of the sole 
and one in the heel; and that in the event of a man's wearing any 



32 RULES OF THE PRIZE RING. 

other spikes, either in the toes or elsewhere, he shall be compelled 
either to remove them or provide other boots properly spiked, the 
penalty for refusal to be a loss of the stakes. 

7. That both men being ready, each shall be conducted to that 
side of the scratch next his comer previously chosen; and the sec- 
onds on the one side, and the men on the other, having shaken 
hands, the former shall immediately leave the ring, and there remain 
till the round be finished, on no pretence whatever approaching their 
principals during the round, without permission from the referee. 
The penalty to be the loss of the battle to the offending parties. 

8. That at the conclusion of the round, when one or both of the 
men shall be down, the seconds shall step into the ring and carry or 
conduct their principal to his corner, there affording him the neces- 
sary assistance, and that no person whatever be permitted to inter- 
fere in this duty. 

9. That on the expiration of thirty seconds the referee appointed 
shall cry ** Time," upon which each man shall rise from the knee of 
his second and walk to his own side of the scratch unaided; the 
seconds immediately leaving the ring. The penalty for either of 
them remaining eight seconds after the call of time to be the loss of 
the battle to his principal; and that either man failing to be at the 
scratch within eight seconds shall be deemed to have lost the battle. 

10. That on no consideration whatever shall any person, except 
the seconds or the referee, be permitted to enter the ring during 
the battle, nor till it shall have been concluded; and that in the 
event of such unfair practice, or the ropes or stakes being disturbed 
or removed, it shall be in the power of the referee to award the vic- 
tory to that man who, in his honest opinion, shall have the best of 
the contest. 

11. That the seconds shall not interfere, advise, or direct the ad- 
versary of their principal, and shall refrain from all offensive and 
irritating expressions, in all respects conducting themselves with 
order and decorum, and confine themselves to the diligent and care- 
ful discharge of their duties to their principals. 

12. That in picking up their men, should the seconds wilfully in- 
jure the antagonist of their principal, the latter shall be deemed to 
have forfeited the battle on the decision of the referee. 

13. That it shall be a fair "stand up fight," and if either man 
shall wilfully throw himself down without receiving a blow, whether 
blows shall have previously been exchanged or not, he shall be deemed to 
have lost the battle; but that this rule shall not apply to a man who 
in a close slips down from the grasp of his opponent to avoid pim- 
ishment, or from obvious accident or weakness. 

14. That butting with the head shall be deemed foul, and the party 
resoriing to this practice shall be deemed to have lost the battle. 

15. That a blow struck when a man is thrown or down shaU be 
deemed foul. That a man with one knee and one hand on the 
ground, or with both knees on the ground, shall be deemed down; 
and a blow given in either of those positions shall be considered 
foul, providing always that, when in such position, the man so down 
shall not himself strike or attempt to strike. 

16. That a blow struck below the waistband shall be deemed foul, 
and that, in a close, seizing an antagonist below the waist, by the 
thigh, or othewise, shall be deemed foul. 

17. That all attempts to inflict injury by gouging, or tearing the 
flesh with the fingers or nails, and bitinia:, shall be deemed foul. 



RULES OF THE PRIZE RING. 33 

18. That kicMng, or deliberately falling on an antagonist with the 
knees or otherwise when down, shall be deemed foul. 

19. That all bets shall be paid as the battle money, after a fight is 
awarded. 

20. The referee and umpires shall take their positions in front of 
the centre stake, outside the ropes. 

21. That due notice shall be given by the stakeholder of the day 
and place where the battle money is to be given up, and that he be 
exonerated from all responsibihty upon obeying the direction of the 
referee; that all parties be strictly bound by these rules; and that 
in future all articles of agreement for a contest be entered into with 
a strict and wiUing adherence to the letter and spirit of these rules. 

22. That in the event of magisterial or other interference, or in 
case of darkness coming on, the referee [or stakeholder in case no 
referee has been chosen] shall have the power to name the time and 
place for the next meeting, if possible on the same day, or as soon 
after as may be. In naming the second or third place the nearest 
spot shall be selected to the original place of fighting where there 
is a chance of its being fought out. 

23. That should the fight not be decided on the day all bets shall 
be drawn, unless the fight shall be resumed the same week, between 
Sunday and Sunday, in which case the referee's duties shall continue 
and the bets shall stand and be decided by the event. The battle 
money shall remain in the hands of the stakeholder until fairly won 
or lost by a fight, unless a draw be mutually agreed upon, or, in case 
of a postponement, one of the principals shall be absent, when the 
man in the ring shall be awarded the stakes. 

24. That any pugihst voluntarily quitting the ring previous to the 
deliberate judgment of the referee being obtained shall be deemed 
to have lost the fight. 

25. That on an objection being made by the seconds or umpire 
the men shall retire to their corners, and there remain until the de- 
cision of the appointed authorities shall be obtained; that if pro- 
nounced **foul," the battle shall be at an end; but if **fair," <'time" 
shall be called by the party appointed, and the man absent from the 
scratch in eight seconds after shall be deemed to have lost the fight. 
The decision in all cases to be given promptly and irrevocably, for 
which purpose the umpires and the referee should be invariably 
close together. 

26. That if a man leaves the ring, either to escape punishment 
or for any other purpose, without the permission of the referee, un- 
less he is involuntarily forced out, shall forfeit the battle. 

27. That the use of hard substances, such as stones, or sticks, or 
of resin in the hand during the battle, shall be deemed foul, and 
that on the requisition of the seconds of either man the accused 
shall open his hands for the examination of the referee. 

28. That hugging on the ropes shall be deemed foul. That a man 
held by the neck against the stakes, or upon or against the ropes, 
shall be considered down, and all interference with him in that po- 
sition shall be iouL That if a man in any way makes use of <he 
ropes or stakes to aid him in squeezing his adversary, he shall be 
deemed the loser of the battle; and that if a man in a close reaches 
the ground with his knees, his adversary shall immediately loose 
him or lose the battle. 

29. That aU glove or room fights be as nearly as possible in con- 
formity with the foregoing rules. 




COCK FIGHTING RULES. 



SYRACUSE (N. T.,) EULES; 

1. The pit shall be at least twelve feet square, with a board two feet 
six inches long across each comer, and eighteen inches high, the 
bottom covered with sawdust, tanbark or carpet, as shall be agreed 
upon; there shall be a line drawn across the centre, and one a foot 
each way from the centre line. 

2. Each pitter shall choose an umpire, the umpires to choose a 
referee whose decision, when the umpires cannot agree, shall be final. 

3. After the first handling the cocks shall be dehvered on the outer 
lines square on their feet. 

4. A fair inch and a quarter round heel to be used, unless otherwise 
agreed upon. 

5. Chickens shall take their age from the first day of March, and 
shall be chickens during the following fighting season; that is, for 
the following fifteen months. 

6. The hackle to be cut off or not, as the parties shall agree upon. 

7. The pitter shall not handle his cock after being dehvered in the 
pit without counting ten and his adversary's cock refusing to fight, 
except that he is fast in the pit, in himself, or in the other cock. 

8. A cock on his tack can be turned on his side, or if his wing is 
out it can be placed under him without putting him on his feet. 

9. No pitter shall draw his own heel when he is fast in the other cock. 

10. la billing the cocks b3fore the fight, if one cock refuses and 
the other shows fight, the one showing shall win the match. 

11. The pitter who has the count shall count ten five times, naming 
each ten as once, twice, and so on, and shall handle after each ten, 
and after the fifth ten the cocks shall be fairly breasted; he is then 
to count thirty and breast them twenty and out. 

12. When a cock is pounded, and no one takes it, the pitter of the 
cock the odds are on shall count twenty, say, "Who takes it?" three 
times, and win. If the poundage is taken, the pitter shall count as 
if there was no poundage; the poundage shall be twenty dollars to 



COCK FIGHTING RULES. 35 

one, to be thrown into the pit or put up in the referee's hands, the 
pitter to be satisfied that the money is up; if this is not done the 
pitter is to count as if there was no poundage. 

13. The pitter of the cock making fight last to have the count. 

14. If a cock is pounded and the poundage is taken, thenjf the, 
cock the odda are against shall knock down the other cock, and the 
other cock is pounded, if the pitter of the cock pounded last shall 
count twenty,. say "Who takes?" three times before ther poundage is 
taken, he shall win the fight. 

15. After the cock has been delivered, the pitter shall not clean 
his cock's beak or eyes, nor squeeze or press him against the ground. 

! 16, The cock having the count wins the fight if he dies before 

the count is out. A cock breaking to get away is not a fighting cock. 

I 17. Neither cock to be taken from i£e pit or the heels taken ofl 

without the referee's consent. 

1 18. A man fighting a cock heavier than represented in the marked 

list shall lose the fight, although he wins. The cocks to be weighed 

before leaving the pit; if both cocks are over weight the fight is a 

draw. 

I 19. In case of appeal, the fighting shall cease until the decision 

is given. 

I 20. All bets to follow the referee's decision. 

' 21. Any violation of the above rules loses the match. 



NEW TOEK RULES. 

Abticle 1. The pit shall be a circular pit, at least eighteen feet 
in diameter and not less than sixteen inches in height, the floor of 
which shall be covered with carpet or some other suitable materiaL 
There shall be a chalk or other mark made as near as can be to the 
centre of the pit. There shall also be two outer marks, which shall 
be one foot each way from the centre mark, 

2. The pitters shall each choose one judge, who shall choose a 
referee. Said judge shall decide all matters in dispute during the 
pendency of the fight, but, in case of their inability to agree, then 
it shall be the duty of the referee to decide, and his decision shall 
be final. 

3. Chickens shaU take their age from the 1st day of March, and 
shall be chickens during the following fighting season, to wit: — 
From the 1st day of March, 1873, to the 1st day of June, 1874 

4. It shall be deemed foul for either of the respective pitters to 
pit a cock or chicken with what is termed a foul hackle — that is, any 
of the featners left whole on the mane or neck. 

5. The pitters shall let each cock bill each other three or more 
times, but this is not to be so construed that the pitter of a cock has 
a right to bill with his opponent's cock for the purpose of fatiguing 
him. 

6. No person shall be permitted to handle his fowl after he is fairly 
delivered in the pit, unless he counts ten, clear and distinct, without 
either cock making fight; or shall be fast in his adversary, or fast in 
the carpet, or hung in the web of the pit, or in himself^ 



36 CaCK FIGHTING RULES. 

7. Any cock that may get on his Ixick, the pitter thereof shall 
torn him off it, bnt not take him off the groimd he is lying on. 

8. Wheneyer a cock is fast in his adversary, the pitter of the cock 
the spurs are fast in shall draw them ont, but the pitter of a cock 
has no right to draw ont his own spur, except when fast in himself, 
or in the carpet, or in the web of the pit, i^-- . . ^* ^ 

9. When either pitter shall have counted ten tens successively, 
without the cock refusing fight, making fight, again breasting them 
fair on their feet, breast to breast and beak to beak, on the centre 
score or mark, on the fifth ten being told, and also on the ninth ten 
being told, shall have won the fight. The pitters are bound to tell 
each ten as they count them, as foUows: — Once, twice, etc. 

10. No pitter, after the cocks have been delivered in the pit, shall 
be permitted to clean their beaks, or eyes, by blowing or otherwise, 
or of squeezing his fowl, or pressing him against the floor during the 
pendency of a fight, 

11. When a cock is pounded, and no person takes it until the pit- 
ter counts twenty twice, and caJls three times *'Who takes it?" and 
no person does take it, it is a battle to the cock the odds are on; but 
the pitter of the pounded cock has the right to have the pound put 
up, that is, twenty dollars against one ; should not this be complied 
with, then the pitter shall go on as though there was no poundage. 

12. If a cock is pounded and the poundage taken, and if the cock 
the odds are laid against should get up and knock down his adver- 
sary, then if the other cock is pounded and the pounda^^e not taken, 
before the pitter counts twenty twice, and calls out *'Who takes it?" 
three times, he wins, alt&ough tiiere was a poundage before. 

13. It shall be the duty of the respective pitters to deliver their 
cocks fair on their feet on the out^r mark or score, facing each other, 
and in a standing position, except on the fifth ten being told; and 
also on the ninth ten being told, when they shall be placed on the 
centre score, breast to breast and beak to beak, in like manner. 
Any pitter being guilty of shoving his fowl across the score, or of 
pinching him, or using any other unfair means for the purpose of 
making his cock fight, shall lose the fight. 

14. If both cocks fight together, and then both should refuse 
until they are counted out, in such cases a fresh cock is to be hoveled 
and brought into the pit, and the pitters are to toss for which cock 
is to set to first; he that wins has the choice; then the one which 
is to set to last is to be taken up, but not carried out of the pit 
The hoveled cock is then to be put down to the other and let light, 
whilst the judges, or one of them, shall count^twenty and the other 
in like manner, and if one fiofht and the other refuse, it is a battle to 
the fighting cock; but if both fight or both refuse, it is a drawn 
battle. 

N. B. — This rule is rarely carried into effect, but any pitter can 
exact it if he thinks proper to do so. 

15. If both cocks refuse fighting until four, five or more, or less 
tens are counted, the pitters shall continue their count until one 
cock has refused ten times; for when a pitter begins to count, he 
counts for both cocks. 

16. If a cock should die before they are counted out, if he fights 
last he wins the battle ; this, however, is not to apply when his ad- 
versary is running away 

17. The crowing or raising of the hackle of a cock ia not fight, nor 
is fighting at the pitter's hands. 



COCK FIGHTING RULES. 37 

18. A breaking cock is a fighting cock, but a cock breaking from 
his adversary is not fight. 

19. If any dispute arises between the pitters on the result of a 
fight, the cocks are not to be taken out of the pit, nor the gaffs 
taken off until it is decided by the judges or referee. 

20. Each cock, within two ounces of each other, shall be a match; 
except blinkers when fighting against two-eyed cocks, an allowance 
from three to five ounces shall be made; when blinkers are matched 
against each other, the same rule to apply as to two-eyed cocks. 

21. All matches must be fought with heels, round from the socket 
to the point, not exceeding one and a quarter inches in length, un- 
less otherwise agreed upon. Drop Sockets, Cutters, Slashers and 
Twisted heels shall be considered foul. 

22. Previous to heeling the cocks, in fighting mains, the four 
spurs, of same pattern and size, shall be placed together, and the 
pitters shall toss for choice of them. 

23. In all mains, at the end of each battle, the judges shall order 
the spurs to be changed, i. e., the spurs of the winning cock to be 
placed on the loser's next fowl, and changed at the end of every 
battle. 

24. Any person fighting a cock heavier than he is represented on 
the match fist shall lose the fight, although he may have won. 

25. In all cases of appeal, fighting ceases until the judges or the 
referee give their decision, which shall be final and strictly to the 
question before them. 

26. When a bet is made it cannot be declared off unless by con- 
sent of both parties; all outside bets to go according to the main bet. 
^27. Each pitter, when delivering his cock on the score, shall take 
his hands off him as quickly as possible. 

28. Any person violating any of the above rules shall be deemed 
to have lost the match. 



ALBANY (N. T.) EULES. 

1. Each and every cock to be weighed before fighting, any cock 
exceeding the weight named, forfeits the match, two ounces always 
being given or taken. 

2. Cocks to be shown with long hackle, with fair inch and a quarter 
round, low socket heels. 

3. The crowing oi a cock or throwing up the hackle in the hands 
of the handler does not denote fight. 

4. The cocks to be picked and brought to the station and delivered. 

5. Cocks shall not be bandied while fighting. 

6. The last cock showing fight is entitled to the count, which is 
five times ten, counted out loud when they are breasted. 

7. If either cock refuses fight, after the count of ten five times in 
succession, after being breasted the one that had the count counts 
thirty, and then twenty, when the other cock is counted out. 

8. When a cock is pounded and not taken, the pitter counts 
twenty, then asks *'Who takes it?" three times, and that wins. 

9. If one cock is standing on another, neither cock is to be touched 
while their feathers are touching — ^when free, if one cock is on his 



38 COCK FIGHTING RULES. 

back, or if bis wing is away from him, the handler can put his wing 
under him, but not to put him on his feet. 
10. The referee's decision to be final in all cases. 



WESTEEN NEW YOEK EULES. 



1. The pit shall be at least twelve feet in diameter and ten inches 
in height. A chalk mark in the centre, and two outer marks 
eighteen inches from the centre. 

2. The handlers shall choose a judge to decide all matters in dis- 
pute during the fighting. In all cases of appeal the fighting ceases 
until the judge gives Ins decision, which shall be final. If any -dis- 
pute arises between the pitters the cocks are not to be taken from 
the pit, nor the spurs taken off until it is decided by the judge. 

3. Cocks within two ounces are a match, except blinkers, when 
three to five ounces should be allowed. 

4. The spurs shall be one and a quarter inch, round head, jair 
from socket to point, to be changed every fight. 

5. The pitters shall deliver their cocks fair on their feet on the 
outer mark, excepting the first scoring, which should be at least 
four feet from the centre score. 

6. When one cock has refused to fight, the pitter of the fighting 
cock shall count ten clear and distinct, and appeal to the judge for 
a count If allowed, he will count five tens, naming and scoring at 
each ten at the outer score. At the fifth ten they will breast at the 
centre, and the pitter of the cock that has the count shall count 
twenty and win the figait. 

7. if during a count both cocks refdse to fight, the pitter of the 
cock fighting last shall be entitled to the count. The judge shall 
decide who is entitled to the count if both pitters claim the count. 

8. If a cock fights last-, he wins the fight even should he die be- 
foie the count is out A cock picking is a fighting cock, excepting 
on the fifth ten being told, when he must be a breaking cock to 
break the count. A fighting cock does not break his own count. 

9. A pitter is not allowed to handle his cock after he is delivered 
without counting ten clear and distinct, and one cock refusing to 
fight. The judge shall overlook a small error, and to the best of his 
knowledge let the best cock win. 

10. Any pitter guilty of squeezing hU bird, or shoving him across 
the score, or taking feathers from or sucking or wiping his beak, 
shall be deemed foul handling, and if claimed he shall lose the 
fight 

11. The birds shall be weighed before leaving the pit, before or 
after the fight, as agreed upon. If the winner is heavier than the 
match hst provides, he loses. Two ounces over check weight is a 
match. 

12. The poundage shall be twenty to one. The pitter of the cock 
pounding shall count twenty twice, at the end of which he shall say. 

Who takes? three times. The money shall be put in the pit; if not 
taken he wins; if taken he shall count five tens, as usuaL A cock 
can be pounded five times; if taken once he can poimd him again, 



COCK FIGHTING RULES. 39 

the odds and taken money to be handed to the judge by one of the 
pitters. 

13. A cock pounded, if he in turn has recovered, can pound the 
cock that the odds were first on. 

14. The birds shall, if hackled, be sure to have no foul hackle. 

15. A cock on his back can be turned over by his handler, but not 
• on his side. The handler can only handle his bird without asking 

the judge when he is fast in himself or in the pit. The judge 
should say quickly, when they are fast in each other^ Handle ! 

16. The judge's decision in all cases is to be final. 

17. A cock running away cannot win. If both run, they shall be 
tried by a fresh cock; if one fights and the other does not, the fight* 
ing cock wins; if both refuse, the fight shall be declared a draw. 

18. Any yiolation of the above rules loses the fight. 



BOSTON (MASS.) EXILES. 

1. All fowls brought to the pit must be weighed and marked doTfn, 
for those to see that have fowls to fight. 

2. Fowls within two ounces are a match. 

3. A stag: is allowed four ounces when he fights against a cock, 

4. A blinker is allowed four ounces when he fights against a sound 
fowL 

5. Fowls being ready, brought to pit.' 

6. Each man takes his station and sets his fowl to the right or 
left, as he pleases; there remains till the fowls are in one another, 
or in the tan, or on his back. 

7. The handler shall not assist his fowl from where he sits him; 
if he does, he forfeits the battle 

8. In no case shall they handle the fowls, unless they are in one 
another, or can count ten between fighting. 

9. The fowls in hand, each man to his station; either counting 
ten, the fowls must be eet, or the delinquent loses the match. 

10. The fowls set, either refoses to show fight, the last that 
showed has the count, which is five times ten, and then they are 
breasted. 

11. The fowls are breasted at every five times ten, after once be- 
ing breasted. 

12. The fowls brought to the breast, the one that had the count 
counts five times ten more, and then twenty— then he claims the 
battle, which is his. 

13. In case the fowls show while counting, it destroys the count, 
and they commence again. 

14. In case a fowl is on his back, his handler can turn him over. 

15. In all cases the parties can select judges from the company 
present. 

16. In no case shall any person talk with the handlers while the 
fowls are fighting. 

17. All weighing will be left to z, man selected for the purpose. 

18. All matches will be fought with roimd heels, imless other" 
wise agreed upon. 



40 COCK FIGHTING RULES. 

19. A man known to use any other, unless agreed upon, forfeits 
the battle. 

20. All cutters, slashers and twisted heels are barred from the 
pit. 

21. In all cases the last fowl that shows fight has the count. 

22. All fowls brought to the pit that do not show fight, do not 
lose the battle, unless otherwise agreed upon. 



BALTIMOEE (MD.) EULES. 

1. All birds shall be weighed, give or take two ounces, shall be a 
match or otherwise, if parties see fit to make it so. 

2. When a stag is matched against a cock, the stag will be en- 
titled to four ounces advance in weight. Bhnkers are allowed four 
ounces when fighting against two-eyed cocks. 

3. The handlers shall each choose one judge, who shall choose a 
referee; said judges shall decide all matters in dispute during the 
pendency of the fight. But in case of their inability to agree, then 
it shall be the duty of the referee to decide, and his decision shall 
be final. 

4. Thirty seconds (or a count of fifteen by the judge or referee, 
as the handlers may agree) shall be allowed between each and every 
round. 

5. It shall be the duty of the referee to keep time between the 
rounds, and notify the handlers to get ready at twenty-five seconds, 
call time at thirty seconds, when the handlers must be prompt in 
piting their cocks, and if either handler refuse to do so he shall 
lose the fight. 

6. It shaU be fair for handlers to pull feathers and sling blood, or 
any other thing to help the bird between handlings, 

7. It shall be foul for A or B to touch their birds while fighting, 
unless one is fast to the other, but if a bird should unfortunately 
fasten himself with his own heel it shall be fair to handle, but on 
no other consideration, and either handler violating or deviating 
from the above rules shall lose his fight. 

8. In counting, the bird showing fight last shall be entitled to the 
count. 

9. The handlers shall pit their birds in their respective places 
when time is called, and the handler having the count shall coimt 
ten, then handle two more successive times and count ten each time. 
When time is called again, the birds shall be placed in the centre of 
the pit, breast to breast and beak to beak, and twenty more counted, 
and if the bird not having the count refuse to ^ght, the one having 
it shall be declared the winner. 

10. It shall be the duty of the respective handlers to deliver their 
birds fair on their feet at each pitting, on the mark or score facing 
each other and in a standing position. 

11. A peck or blow at the opponent's bird, and not at his handler, 
wiU be considered fighting. 

12. When time is called, the handlers must let go their birds 
from their regpective places, fair and square; for it shall be foul for 



COCK FIGHTING RULES. 4I 

cither handler to pitch or toss his bird upon his opponent's, and 
either one violating the above rule shall lose his fight. 

13. If both birds fight together, and then if both should refuse, 
they are to be pitted at the outer score twice, and then breasted on 
the centre score, breast to breast and beak to beak, in a standing 
position; in this case the birds are to lay in the pit thirty seconds 
at each pitting, and at the last pitting, if both should refuse, it is a 
drawn battle. 

14. In the case 01 a bird that dies, if he fights last and his hand- 
ler has the count he wins the battle. 

15. Whenever a bird is fast in his adversary, the handler of the 
bird the spurs are fast in shall draw them out, but the handler of a 
bird has no right to draw out his own spur except when fast in him- 
self, or in the floor, or in the web of the pit. 

16. The greasing, peppering or soaping a cock, or any other ex- 
ternal applications, are xuilair practices, and by no means admissible 
in this amusement. 

17. The handlers are to give the birds room to fight, and not to 
hover and press on them so as to retard their striking. 

18. Any person fighting a bird heavier than he is represented on 
the match list, shall lose the fight although he may have won. 

19. In all cases of appeal, fighting ceases until the judges, or the 
referee, give their decision, which shall be final and strictly to the 
question before them. 

20. Each handler, when delivering his bird on the score, shall 
take his hands off him as quickly as possible. 

21. No handler shall touch his bird unless at the times mentioned 
in the foregoing rules. 

22. If any dispute arises between the handlers on the result of the 
fight, the birds are not to be taken out of the pifc, nor the gaffs 
taken off until it is decided by the judges or referee. 

23. It shall be the duty of the judges and referee to watch all 
movements of the fights, and judge according to the above rules. 

24. When a bet is made it cannot be declared off unless by con- 
sent of both parties, all outside bets to go according to the main bet. 

25. Any person violating any of the above rules shall be deemed 
to have lost the match. 



VIEGINIA OE SOUTHEEN EULES. 



Article 1. On the morning the main is to commence, the parties 
decide by lot who shows first. It is to be remembered that the 
party obtaining choice generally chooses to weigh first, and, con- 
sequently, obhges the adverse party to show first, as the party 
showing first weighs last. AVhen the show is made by the party, 
the door of the cock house is to be locked, and the key given to 
the other party, who immediately repairs to his cock house and 
prepares for weighing. There ought to be provided a pair of good 
scales, and weights as low down as half an ounce. One or two 
judges to be appointed to weigh the cocks. Each party, by weigh- 
ing the cocks intended for the show a day or two beforehand, and 
having all their respective weights, would greatly facilitate, the 



42 COCK FIGHTING RULES. 

business of the judges. There should be two writers to take 
down the colors, weights, marks, &c., of each cock. There ought 
to be no feathers cut or plucked from the cocks before they are 
brought to the scale, except a few from behind to keep them 
clean, and their wings and tail clipped a little. 

2. As soon as the cocks are all weighed, the judge, the writers 
and principals of each party, and as many besides as the parties 
may agree on, are to retire for the purpose of matching. They 
are to make all even matches first, then those within one ounce, 
and afterwards those within two ounces; but if more matches can 
be made by breaking an even or one ounce match, it is to be 
done. 

3. On the day of the showing only one battle is to be fought. 
It is to be remembered that the party winning the show gains 
also the choice of fighting this first b.attle with any particular 
cocks in the match; afterwards they begin with the lightest pair 
first, and so on up to the heaviest, fighting them in rotation, as 
they increase in weight. This first battle, too, will fix the mode 
of trimming. 



RULES TO BE OBSERVED O^ THE PIT. 



1. When the cocks are on the pit, the judges are to examine 
whether they answer the description taken in the match bill, 
and whether they are fairly trimmed and have on fair heels. If all 
be right and fair, the pitters are to deliver their cocks six feet 
apart (or thereabouts), and retire a step or two back; bnt if a 
wrong cock should be produced, the party so offending forfeits that 
battle. 

2. All heels that are round from the socket to the point aie al- 
lowed to be fair; any pitter bringing a cock on the pit with any 
other kind of heels, except by particular agreement, forfeits the 
battle. 

3. K either cock should be trimmed with a close, unfair hackle, 
the judge shall direct the other to be cut in the same manner; and 
at that time shall observe to the pitter that if he brings another 
cock in the like situation, unless he shall have been previously 
trimmed, he shall forfeit the battle. 

4. A pitter, when he delivers his cock, shall retire two paces back, 
and not advance or walk round his cock, until a blow is passed. 

5. An interval of ten minutes shall be allowed between the 
termination of one battle and the commencement of another. 

6. No pitter shall pull a feather out of a cock's mouth, nor firom 
over his eyes or head, or pluck him by the breast, to make him 
fight, or pinch him for the like purpose, under penalty of forfeiting 
the battle. 

7. The pitters are to give their cocks room to fight, and are not to 
hover or press on them, so as to retard them Irom striking. 

8. Greasing, peppering, muffing and soaping a cock, or any other 
external application, are unfair practices, and by no means admis- 
sible in this amusement. 

9. The judge, when required, may suffer a pitter to call in a few 
of his friends to assist in catching his cock, who are to retire im- 



COCK FIGHTING RULES. 43 

mediately as soon as tte cock is canglit, and in no other instance 
is the judge to suffer the pit to be broken. 

10. All cocks on their backs are to be immediately turned over on 
their bellies, by their respective pitters, at all times. 

11. A cock, when down, is to have a wing given to him, if he 
needs it, unless his adversary is on it, but his pitter is to place the 
wing gently in its proper position, and not to lift the cock, and no 
wing is to be given unless absolutely necessary. 

12. If either cock should be hanged in himself, in the pit or can^ 
vas, he is to be loosed by his pitter, but if in his adversary, both * 
pittera are immediately to lay hold of their respective cocks, and 
the pitter whoso cock is hung shall hold him steadily whilst the ad^ 
verse party draws out the heel, and then they shall take their cocks 
asunder a sufficient distance for them fairly to renew the combat. 

13. Should the cocks separate, and the iudge be unable to decide 
which fought last, he shall, at his discretion, direct the pitters to 
carry their cocks to the middle of the pit, and deliver them beak to 
beak, unless either of them is blind, in which case they are to be 
shouldered; that is, delivered with their breasts touching, each pit- 
t<.^r taking care to deliver his cock at this, as well as at all other 
times, with one hand. 

14. When both cocks cease -fighting, it is then in the power of the 
pitter of the last fighting cock, imlessthey touch each other, to de- 
mand a count of the judge, who shall count 40 dehberately, which, 
when counted out, is not to be counted again during the batUe. 
Then the pitters shall catch their cocks, and carry them to the mid- 
dle of the pit, and dehver them beak to beak, but to be shouldered 
if either of them is blind, as before. Then, if either cock refuses or 
neglects to fight, the judge shall count ten, and shall call out "once 
refused, " and shall direct the pitters to bring their cocks again to 
the middle of the pit, and put to as before; and if the same cock in 
Hke manner refuses, shall count ten again and call out **twice re- 
fused," and so proceed until one cock thus refuses 6 times succes- 
sively. The judge shall then determine the battle against such 
cock. 

15. If either cock die before the judge can finish the counting of 
the law, the battle is to be given to the living cock, and if both die 
the longest liver wins the battle. 

IG. The pitters are not to touch their cocks whilst the judge is in 
the act of counting. 

17. No pitter is ever to lay hold of his adversary's cock unless to 
draw out the heel, and then he must take him below the knee. 
Then there shall be no second delivery; that is, after he is once de- 
livered, he shall not be touched until a blow is struck, unless or- 
dered by the judge. 

18. No pitter shall touch his cock, unless at the times mentioned 
in the foregoing rules. 

19. If any pitter acts contrary to these rules, the judge, if called 
on at the time, shall give the battle against him. 



NEW OELEANS (LA.) EULES. 

1. All birds shall be weighed; give or take two ounces shall be a 
hiatch or otherwise, if parties see fit to make it so. 



44 COCK FIGHTING RULES. 

2. All heels to be fought with, shall be round from socket to a 
point, or as near so as can be made. 

3. "When a stag is matched against a cock the stag will be entitled 
to four ounces advance in weight. 

4. It shall be fair for handlers to pull feathers and sling blood, or 
any other thing to help the bird between handlings. 

5. It shall be foul for A or B to touch their birds while fighting, 
unless one is fast to the other, but if a bird should unfortunately 
fasten himself with his own heel, it shall be fair to handle, but on 
no other consideration, and either handler violating or deviating 
fr9m the above rule shall lose his fight. 

6. Thirty seconds shall be allowed between each and every round. 

7. In counting, the bird showing fight last shall be entitled to the 
count, but if his handler refuse to take the count, the opposite 
handler shall be entitled to it. 

8. The handler having the count shall pit his bird in his respec- 
tive place when time is called, and count ten, then handle three 
more successive times; when time is called again the birds shall be 
placed in the centre of the pit, breast to breast, and forty more 
counted, and if the bird not having the count refuse to fight, the one 
having it shall be declared the winner. 

9. A peck or blow at the opponent's bird, and not at his handler, 
will be considered fighting. 

10. When time is called, the handlers must let go their birds from 
their respective places, fair and square, for it shall be foul for either 
handler to pitch or toss his bird upon his opponent's, and either one 
"violating the above rule shall lose his fight. 

11. Each party shall choose a judge, and the judges choose a dis- 
interested party as a referee. No referee will be competent who has 
bet on either side, or is otherwise interested. 

12. It shall be the duty of the judges and referee to watch all 
movements of the fight, and judge according to the above rules. 
The referee will be confined to the opinions of the judges only, and 
his decision is final. 

13. It shall be the duty of the referee to keep time between the 
rounds and notify the handlers to get ready at twenty-five seconds, 
then call time at thirty seconds, when the handlers must be prompt 
in pitting their birds, and if either handler refuse to do so, he shall 
lose his fight. 



DETEOIT (MICH.) EULES. 

'Rule 1. All birds shall be weighed. Give or take two oz. shall 
be a match. 

. 2. "When a stag is matched against a cock, the stag shall be al- 
lowed five ounces the advantage. 

i 3. All birds shall be cut out and deprived of their hackle or glossy 
feathers. 

( 4. Gaffe, spurs or heels must be round from socket to point. 
j 5. It shall be fair for handlers to pull feathers and sling blood. 
' 6. It shall be foul for A or B to touch their birds while fighting, 
unless one is fast to the other. But if a cock should unfortunately 



COCK' FIGHTING RULES.' 45 

fasten himself with his own heels, it shall be fair to handle, but on 
no other consideration, and either handler violating or deviating 
from the above rule shall lose his fight. 

7. The longest liver, when both cocks are mortally wounded, shall 
be declared the winner. 

8. Thirty seconds shall be allowed between each and every round, 

9. In counting, the bird showing fight last shall be entitled to the 
count, but if the handler does not take the count, the opposite 
handler shall be entitled to take it. 

10. The handler Bkving the count shall count ten and pit his bird 
in his respective place, and count ten again, and so on until he has 
counted forty, then the birds must be piled breast to breast, and he 
must count forty, and the battle is over unless the opposite bird 
shows fight by making a peck, which breaks the count, and the fight 
proceeds. 

11. When time is called the handlers must let go their birds from 
their reapective places fair and square, for it shall be foul for either 
handler to toss or pitch his bird upon his opponent's, and either 
violating the above rule shall lose the fight. 

12. Each party shall choose a judge, and the judge shall choose a 
disinterested person, who shall be styled the referee. No person 
shall be considered competent to act as referee if it be known that 
he has bet one cent, more or less, on the match or matches. 

13. It shall be the duty of the judges to watcti the motions of the 
handlers, and, if anything foul occurs, they must appeal to the 
referee, and his decision must be final; however, it will be the duty 
of the referee to notice aU complaints from the judges only, and, 
after due consideration, his decision must be given in strict accord- 
ance with the above rules. 

14. It shall be the duty of the referee to call time between the 
rounds, and at the call of time the handlers must be prompt, and if 
either handler refuses to obey he shall lose his fight. 



SAN FEANCISCO (CAL.) EULES. . 

1. When the cocks are brought to the pit the pitters enter the 
same, and no other person or persons shall be admitted within its 
limits. The pitters then proceed to examine the cocks and see that 
they have on fair heels. Secondly, that neither of the parties have 
resorted to the unmanly and foul practice of greasing, soaping, pep- 
pering, or making any other external application, all of which are 
foul and inadmissible. 

2. All things being right and fair, the pitters shall deliver their 
cocks iairly on their feet upon the score, and then retire one or two 
fiteps, and not move their hands or walk around their cocks until a 
blow is struck, then they may approach their cocks for the purpose 
of handling them when they hang, but they are not to hover over 
the cocks so as to retard or prevent them from making a blow, and 
if either cock refuses to make fight, it shall then be considered no 
match. 

3. When the cocks are hanged the pitters shaU lay hold of their 



46 COCK FIGHTING RULES. 

respective cocks, and the party whose cock is hanged shall hold hun 
steadily while the reverse party draws the heel, nor shall either 
party cause, in any manner, unnecessary injury or punishment wLUe 
the heels are being extracted, and as soon as the cocks are freed 
they shall again be delivered on the score. 

4. All cocks hanged in the canvas, ground, or in themselves, shall 
be loosened by their respective pitters at all times. 

5. When one or both cocks are hanged, it is necessary to handle 
them and dehver them at the score, so they may renew the combat 
fairly. • 

6. When the cocks are put to, if either cock refuses to fight, the 
other pitter has a right to the count, when he proceeds to count 
forty deliberately, which, when counted, is not to be counted again 
during that battle. 

7. Should either or both cocks, after being delivered, not make 
fight, the pitter whose cock fought last shall be entitled to the count, 
when he shall count deliberately six times ten, and at every count 
they shall both handle and deliver their cocks on the score. On the 
third and sixth count they shall dehver their cocks breast to breast, 
and if on the sixth count, after being so delivered, they do not make 
fight, the pitter having the count shall have won the fight. 

8. If in counting the law the other cock makes fight, that breaks 
the.count, and if he is the last fighter he is entitled to the count; 
but one must refuse or neglect to make fight six successive times be- 
fore the battle can be decided against him. 

9. If either or both cocks die before the pitters finish counting 
the law, the fight shall be awarded to the last fighting cock. 

10. Neither pitter shall be allowed io touch or handle his cock 
while counting the law. 

11. No pitter shall be allowed to suck or sling blood from his 
cock's throat or mouth, nor pluck feathers from over his eyes or out 
of his mouth. 

12. AH cocks lying on their backs shall be turned on their bellies 
by their respective pitters, at all times, provided the other cock is 
not standing on him. If his pitter neglect or refuse to turn him, 
it is then admissible for the other pitter to turn him gently on his 
belly. 

13. All cocks shall have a wing given them, provided the other is 
not upon it. In giving the wing it is to be placed gently by his 
side, without raising the cock or helping him on his feet. 

14. When both cocks break together, and the pitters and judges 
are unable to decide which fought last, or when both are hanged in 
each other, it shall be the duty of the judges to order them to the 
score; then if both refuse to fight, the pitters shall count the law, 
and have them put to as if the count were actually going on; and if 
neither make fight before the count is finished the fight shaU be pro- 
nounced drawn. 

15. Any pitter acting contrary to the foregoing rules forfeits the 
battle. 



CANADIAN EXILES. 

RtiLE 1. All birds shall be weighed, give or take two ounces, shall 
be a match or otherwise, if parties see fit to make it so. 



COCK FIGHTING RULES. 47 

% All heels to be fought with shall he round, from socket to point, 
Or as near as can be made. 

3. When a stag is matched against a cock, the stag will be entitled 
to four ounces advance in weight. 

4. It shall be fair for handlers to pull feathers and sling blood, or 
any other thing to help the bird between handlings. 

5. It shall be foul lor A or B to touch their birds while fighting, 
unless one is fast to the other, but if a bird should unfortunately 
fasten himself with his own heel, it shall be fair to handle, but on no 
other consideration, and either handler violating or deviating from 
the above rule shall lose his fight. 

6. Thirty seconds shall be allowed before each and every round. 

7. In counting, the bird showing fight last shaU be entitled to the 
count, but if bis handler refuses to take the count, the opposite 
handler shall be entitled to it. 

8. The handler having the count shall pit his bird in his respec- 
tive place when time is called, and count ten, then handle three 
more successive times; when time is called again, the birds shall be 
placed in the centre of the pit, breast to breast, and forty more 
counted, and if the bird not having the count refuses to fight, the 
one having it shall be declared the winner. 

9. A peck or blow at the opponent*s bird, and not at his handler, 
"will be considered fighting, 

10. When time is called the handlers must let go their birds from 
their respective places, fair and square, for it shall be foul for either 
handler to pitch or toss his bird upon his opponent's, and either one 
violating the above rule shall lose his fight. 

11. Each party shall choose a judge, and the judges choose a 
disinterested party as a referee. No referee will be competent who 
has bet on either side, or is otherwise interested. 

12. It shall be the duty of the judges and referee to watch all 
movements of the fight, and judge according to the above rules. 
The referee wiU be confined to the opinions of the judges only, and 
his decision final, 

13. It shall be the duty of the referee to keep time between the 
rounds, and notify the handlers to get ready at tizenty-five seconds, 
then call time at thirty seconds, when the handlers must be prompt 
in pitting their birds; and if either handler refuses to do so, he shall 
lose his fight. 



ROYAL COCK PIT EULES of WESTMINSTER, ENG. 

1. That every person show and put his cock into the pit with a 
feir hackle, not too near shorn, or out, nor with any other fraud. 

2. That every cock fight as he is first shown in the pit, without 
shearing or cutting any feathers afterward, except with the consent 
of both the masters of the match. 

3. When both cocks are set down to fight, and one of them runs 
away before they have struck three mouthing blows, it is adjudged 
no battle to the persons who bet. 

4. No person to set-to but those who are appointed by the masters 
of the match. 



48 COCK FIGHTING RULES. 

5. "When a cock shall come setting-to, and both cocks refuse to 
fight ten times snccessively according to law, then a fresh cock shall 
be hoveled, and the masters of the match must agree which of them 
shall turn the cock down; after that, if both fight, or both refase, to 
be deemed a drawTi battle; but if one should fight, and the other 
refuse, the battle to be allowed won by the fighting cock. 

6. Aiter the person appointed by the masters to tell the law shall 
have told twice twenty, the cocks to be set-to, beak to beak if they 
both see, but if either be blind, then the blind cock to touch; and 
on their refusing to fight, the person appointed as before is to tell 
ten between each setting-to, till one of the cocks has refused to 
fight ton times successively. 

7. "When ten pounds to a crown are laid on the battle, and not 
taken, after twice twenty is fold, the battle is determined as won by 
that cock the odds are on. 

8. That no person shall make any cavil or speech about match- 
ing of cocks, either to matchers or owners, after the cocks are once 
put together. 

9. A master of a match has a right to remove any person out of 
the lower ring. 

10. No person can make a confirmed bet void without mutual 
consent. 

11. Bets to be paid on clear proof by creditable witnesses, even 
though they have not been demanded immediately after the battle 
is over. 

12. It is recommended that all disputes be finally determined by 
the masters of the match, and two other gentlemen whom they shall 
appoint; and in case the four cannot agree, then they shall fii on a 
fifth, whose determination shall be finaL 





WRESTLING RULES. 



SQUAEE HOLD OE COLLAE AND ELBOW EULES. 

1. Tlie men shall wear knit shirt and short coat or jacket, not ex- 
tending below the hips, with strong collar and elbow for grasp oi 
the opponent, and thin rubber sandals on the feet. 

2. Each man shall take hold of the collar of his opponent with 
his right hand, while with the left he must take hold of his elbow. 

3. Both men shall stand up breast to breast, with limber arms and 
show fair and equal play. 

4. Either man who shall break his hold with one or both hands, 
to save himself from a fall, shall forfeit said fall. 

5. Kicking the limbs or privates strictly prohibited, and the of- 
fence forfeits the contest. 

6. The falls must be square back falls, or two hips and one shoulder, 
or two shoulders and one hip to strike the ground or floor, to 
constitute a falL 

7. Striking upon the face, side or knees, is no fall, and nothing 
shall be allowed for forcing a man from such positions to his back. 

8. Going down on one or both knees is fair, as long as both meq 
keep their holds. 

9. No butting shall be allowed under any circumstances. 

10. Not less than ten nor more than twenty minutes* rest allowed 
between each wrestling bout. 

11. The match shall be first fall, best two in three, or three infive^ 
according to stipulation. i 

12. The ring to be twenty-four feet square, and nobody to be al* 



60 WRESTLING RULES. 

lowed inside except the referee and two umpires, who shall be chosen 
on the day of the contest. Eeferee's decision to be final. 



CATCH AS CATCH CAN EULES. 

1. No hold barred out whatever except the privates, and whoever 
resorts to this shall lose one fall for the first offence, and on repeti- 
tion shall lose the match. 

2. Pulling the hair, biting, gonging, butting with the head, dig- 
ging nails in the flesh, or clutching by the throat, are all foul, and 
whoever does either of these to lose one fall. 

3. Either opponent may press his arm against his antagonist's 
throat. 

4. Kicking the limbs shall be considered fail*. 

5. No fall to count unless one party is thrown fairly on his back. 

6. The match to consist of first fall, best two in three, or three in 
five, according to mutual understanding. 

7. Not less than ten nor more than twenty minutes' rest allowed 
between each wrestUng bout. 

8. Letting go either hand, changing holds, or grabbing by the 
legs, shall be foir. 

9. The men shall wrestle in slippers, rubbers, shoes, or stocking 
feet, as shall be agreed upon. 

10. The ring, where practicable, to be twenty-four feet square, and 
nobody to be allowed inside except the referee and two umpires, 
who shall be chosen on the day of the contest. Referee's decision to 
be final. 



SIDE HOLD EULES- 

1. Each man must take hold of his opponent by the hip or waist- 
band with one hand and with the other tus antagonist's hand. 

2. The men shall toss for choice of holds. 

3. No fall shall count unless one of the contestants shall be thrown 
fairly on his back, 

4. The man whose back strikes the floor first shall lose, and all 
attempts to pull or turn his opponent over shall not count. 

5. The party letting go his hold first, before one or the other is 
thrown, shall be considered to have lost. 

6. Either man can drop on one or both knees and rise again, and 
use every fair means to throw his opponent 

7. Grabbing either leg shall be foul. 

8. The men shall wrestle in stocking feet or shoes. 

9. Not less than ten nor more than twenty minutes to be allowed 
between each round. 

10. The match to consist of first fall, best two in three, or three 
In five, according to mutual understanding. 

11. The ring, where practicable, to be twenty-four feet square, and 



WRESTLING RULES. 51 

nobody to be allowed inside except tbe referee and two umpires, 
who shall be chosen on the day of the contest. Eeferee's decision 
to be final. 



ENGLISH OE CUMBERLAND AND WESTMORE- 
LAND RULES. 

1. On taking hold the wrestlers stand np chest to chest, each 
placing his chin on his opponent's right shoulder and grasping him 
round the body, each placing his lelt arm above the right of his 
antagonist. 

2. When both men have got hold and are fairly on their guard 
.the play commences, and, with the exception of kicking, they are 
allowed to use every legitimate means to throw each other. 

3. If either party breaks his hold — that is, leaves loose, though not 
on the ground — and the other still retains his hold, the one so 
leaving loose shall be the loser. 

4. If either man touches the ground with one knee only, or any 
other part of his body, though he may still retain his hold, he shall 
not be allowed to recover himself, but shall be the loser. 

5. If the men fall side by side, or otherwise, so that the nmpires 
connot decide which was first on the ground, it shall be what is 
technically termed **a dog fall" and shall be wrestled over again. 

6. If both fall on the ground, the man who is first down, or who 
flails under the other, shall be the loser. 



FRENCH ^TRESTLING RULES. 

1. The wrestlers are only allowed to take hold from the head and 
not lower than the waist. 

2. ^Taking hold of the legs is strictly forbidden. 

3. The wrestling is with open hands, and the wrestlers are not 
allowed to strike, to scratch, or to clasp hands, (Clasping hands 
means that the wrestlers shall not clasp one of their own hands 
within the other, nor interlace their fingers, but they are allowed to 
grasp their own wrist to tighten their hold round their opponent's 
body, or otherwise.) 

4. The wrestlers must have their hair cut short, also their finger 
nails, and they must wrestle either barefooted or with socks. 

5. If one ot the wrestlers fall on his knee, shoulder or side, they 
have to start again. 

6. If the wrestlers roll over each other, the one whose shoulders 
shall tox^jh the carpet first is deemed conquered. 

7. To DC conquered it is necessasy that both shoulders of the 
fallen shall touch the ground at the same time, so as to be feirly seen 
by the public. 



52 . SWIMMING RULES. 

KMRR AND SPELL RULES. 

1. The knurr should be made of holly and about the size of q 
racket ball. 

2. The spell should be of wood, flat, about two feet long and fiye 
inches wide with iron spikes at the corners underneath to -&.:l it 
firmly in the ground. 

3. At the end of the spell a large steel spring should be screwed 
extending nearly the length of the wood, forniing with it an angle 
of about thirty degrees, which, when pressed down, slips into an 
upright catch, where it is firmly held. 

4. At the steel spring end a small brass cup is fixed in which the 
knurrs are placed. 

5. The knurr-stick is ot ash about four feet long tapering small 
to the end, on which a wooden knob is affixed, shaved off flat on 
one side. 

6. On striking the catch gently the knurr jumps and forward and 
must be hit with the flat sui-face of the knurr stick. 

7. The height to which the knurr rises is regulated by a screw 
on the spring. 

8. The spells must be placed about seven yards asunder, the pegs 
must be fixed in the ground and must be twenty yards apart. 

9. Each distance marked out according to rule eight is called a score. 

10. The players are allowed so many rises or strikes each, and 
according to the place to which the ball is struck the scores are 
reckoned, the aggregate of which determines the game. 

N. B. In some places every knurr struck is measured by a band 
from the cup of the spell of each player. 



SWIMimG RULES. 

1. The referee, who shall be chosen the day of the race or before- 
hand, shall previous to the start describe, in the hearing of all the 
competitors, the course of the competition. Should they be re- 
quired to round any object, he shall also describe In what manner 
it shall be rounded. If a boat be the goal, it is, where practicable, 
to be securely moored at both ends. 

2. The start to be directed by the referee, who, when he is 
satisfied that all the competitors are ready, shall simply give the 
word *go." 

3. Any start made before the referee's order in a scratch race 
shall be deemed a false start, and the competitors be required to 
return to their stations; b^t if in a handicap race the competitors 
to be disqualified. 

4. Any competitor rounding an object contrary to the referee's 
directions, and not turning back, shall also be disquaUfied. 

5. If in any competition a dead heat ensues, the competitors 
shall again contend at such time and place as the referee maj^direct, 
unless they can mutually agree. 

6. The referee shall be sole judge of any foul that may take place. 

7. Any competitor * 'swimming over" must complete the entire dis- 
tance from start to finish in order to auaUf:y himself as the winner. 




EUmiNG RULES. 

1. The men shoiild start either from a scratch or flying start. 

2. In scoring the starters shall give the word, when both are fairly 
ander way, and at the scratch. 

3 . The goal to be a string held by two judges, the one breasting the 
same first, wins. 

4. The men not tcr run in spring shoes, unless mutually agreed 
apon. 

5. The spikes not to exceed one inch in length and are limited to 
three in each shoe. 

6. Two call back judges shall be appointed, whose duty it is to call 
back the man who goes over the line before his opponent shall have 
done so. 

7. In a flying start twenty yards shall be allowed for scoring, unless 
otherwise mutually agreed upon. 

8. When both men have one or both feet over the line the starter 
shall give the word **go," and whoever refuses shall be deemed to 
have lost. 

9. In back-tracking the hind man shall not tread on his opponent's 
heel or do anything to attempt to interfere with, or trip him up, on 
penalty of being ruled out of the race. 

10. The out-coming judge shall be referee, and the out-going judge 
the starter. 

11. In case the men run a dead heat, the race shall be run over 
again, if practicable on the same day or within twenty-fouj: hours 
after the first contest. 

12. Two stakes, not less than fifteen feefc apart, shall be driven in 
the ground, fastened to each of which shall be a tape or string, not 
less than four feet from the ground, the one breasting the string first 
to win. Care should be taken not to have the string too strong or 
fastened so that it will injure the one breasting it. 

13. In scoring, if, at the expiration of one hour, the contestants 
have not got away, they shall go by report of pistol. 

14. In case either party stops voluntarily or through accident or 
exhaustion, it shall be optional with the referee to order the other 
contestant to discontinue, unless the umpires insist on his running 
the original distance. 



54 SHINNY RULES. 

SHINNY EULES. 

1. The number of players at tlie medium game are eleven on 9 
Bide — one mounter and ten shinners. Short shinny has seven on 
a side — long shinny, sixteen. The distance between the bases, the 
* * home" of one party is the base of the other, is four hundred and 
forty feet, and the distance between the stations, trom the base to the 
first station, and from the last station to the home is forty feet. In 
short and long shinny the entire distance is shortened or lengthened 
in proportion to the players, and the distance between the stations 
may be altered by consent. 

2. The play is for the best two in three games, or three in five. 
The number scored in a game is twenty-one. A ball sent home 
counts one, a ball returned to base by the opposite side, before it 
reaches the fifth station, counts one; before it reaches the ninth, 
two; and after it has passed the tenth, three. A ball sent home in 
one blow by the mounter, counts, in short game, four; in the 
medium game, -QYe, and in the long game, six. A ball returned 
home by being struck in the air, after having got by the mounter's 
blow, past the sixth station, counts seven. All fouls count ten 
against the party making them. 

3. One on each side is placed at a station; and there is one base- 
man, who cannot advance to play beyond the first station from the 
base, and it is his duty to mount the ball, and direct the game for 
his side. 

4. Each player must ** shinny on his own side," that is, strike the 
ball in the right direction. If he do not, he may be told to, and 
should he refuse, it is counted against his side as a foul. Striking 
a player with a shinny stick, if it show evidence of intention, is a 
foul. Tripping up an adverse player, placing the foot on the ball, 
kicking it or snatching it up is a foul. 

5. If the ball be shinnied or mounted so as to fall in an inacces- 
sible place, the player first reaching it, and crying " found" has a 
right of placing it for a blow. For that purpose he must throw it to 
some spot in the bases, not less tnan five nor more than twelve feet 
fi:om his own person. If he do otherwise, it is a foul. 

6. The markers, one from each side, with an umpire, are to be 
placed at a point equi-distant from the bases, where they can com- 
mand a view of the field; and here they count by tally. In case of 
their dispute the umpire's decision is final. 

7. The ball should be made of yam, tightly wound upon an inch 
thickness of caoutchouc, covered with well-sewsd calfskin, and be 
three inches in diameter. The length, weight, and lorm of the 
shinny stick is optional with each player. 

8. Ten feet in the rear of its own base, the bunting of each side 
should be displayed. To prevent confusion, and to render easier 
the duties of markers and umpire, each side should wear shirts 
and caps of the same colors as tbey display in their bunting. 

9. A ball once passing a home, or crossing its line, cannot be 
knocked back by the opposite party; but must be regularly mounted 
by the baseman, for the commencement of a new round. 

10. At the beginning of each round, the shinniers must resume 
the station allotted them at the commencement of the game, unless 
the baseman allow or order them to change for another station. 




WALKING RULES. 

1. In walking one foot must always be on the ground. 

2. As the foot of the back leg leaves the ground, and before the 
toes are lifted, the heel of the foremost foot must be on the ground, 
in order to be fair heel and toe walking. 

3. No attendant to accompany a competitor on the scratch or in 
the walking match. 

4. Where more than one are walking in a handicap, any competitor 
starting before the word to be put back a certain number of yards, at 
the discretion of the starter; on repetition of the offence, to be dis- 
qualified. 

5. All level matches to be from a standing point and by word of 
mouth, handicaps by pistol, unless otherwise agreed upon, 

6. Each walker to keep his own side of the course. 

7. Jostling or walking across, or wilfully obstructing another, so as 
to impede his progress, shall disqualify the offender, after having 
been once cautioned by the starter. 

8. All cases of dispute mustbe referred by the judges to the referee, 
whose decision shall be final. 

9. The men shall toss for choice of inside track. 

10. All dead heats must be walked over again, if practicable on 
the same day, or within twenty-four hours thereafter. 

11. When one of the contestants gives out or stops walking, the 
referee has the power to order the other contestant to stop, imless 
the judges insist on his walking the entire distance. 



56 FOOT BALL RULES. 

FOOT BALL EULES. 

BUTGEES COLLEGE EULES. 

1. Ground nrnst be at the least three liiindred and sixty feet long 
and two hundred and twenty-five feet wide. 

2. Goal must be eight paces. 

3. Each side shall number twenty players. 

4. To win a game five out of nine goals are necessary. 

5. No throwing or running with the ball; if either it is a foul ball, 
and it then must be thrown perpendicularly in the air by the side 
causing the foul. 

6. No holding of the ball or free kicks allowed. 

7. A ball passing beyond the boundary by the side of the goal 
shall be kicked on from the boundary by the side who has that goal. 

8. A ball passing beyond the limit on the side of the field shall be 
kicked on horizontally to the boundary by the side which kicked it 
out, the players not being compelled to stand on their own side, but 
allowed to hold any position in the field they see fit. 

9. No tripping or holding of players. 

10: The winner of the fii^t toss has the choice of position. The 
winner of the second toss has the first kick off. 

11. The ball must be started ten paces from the goal, and each 
side must stand back of the line, which is ten paces Irom their goal. 
The ball can be babied on the start. 

12. There will be four judges and two referees. 

YALE TJNIVEESITY EULES. 

1. The grounds shall be four hundred feet long by two hundred 
and fifty feet broad. 

2. The goal posts shall be eight paces apart. 

3. The number of match games shall be twenty to the side. 

4. To a game five of nine goals are necessary. To secure a goal 
the ball must pass between the posts. 

5. No player shall pick up, throw, or carry the ball on any part 
of the field. Any violation of the reo^ulation shall constitute a foul, 
and the player so offending shall throw the ball perpendicularly 
into the air from the place where the foul occurred, and the ball 
shall not be in play until it touches the ground. 

6. When the ball is caught in the air an adversary may strike it 
from the hands of the player so catching. 

7. When the ball passes the limits, the person touching it first 
shall throw it from a spot six paces from, and at right angles to, 
the boundary line at the place it went over; and the ball shall not 
be in play until it has touched the ground. ^ Further, the player 
throwing the ball shall not play upon it until it has been played 
upon. When thrown, the players shall be between the ball and 
their goal. 

8. When the ball passes the limits within six paces of a goal 
post, it shall be carried out by the player first touching it fifteen 
paces in front of the boundary line, and thrown by him into 
the air under the same conditions as a foul ball. (Rule 5.) 

9. No tripping shall be allowed, nor shall any player use his 
hands to push or hold an adversary. 



FOOT BALL RULES. 57 

10. The winner of the toss shall have first kick off and the choice 
of goal. The ball shall be placed fifteen paces from the centre of 
the field towards the starter's goal. In canting the ball must be 
kicked, not babied. No player on the canting side shall be in ad- 
vance of a line passing through the ball and parallel to base line: 
nor shall any player on the opposite side come within ten paces of 
this line. 

11. No player shj^U wear projecting naib, iron plates or gntta 
percha on the soles or heels of his shoes. 

12. There shall be two judges for each goal, and a referee, to 
whom all disputed points shall be referred. 

ENGLISH FOOT BALL ASSOCIATION RULES. 

1. The maximum length of ground shall be two hundred yards, 
the maximum breadth shall be one hundred yards, the length and 
breadth shall be marked off with flags, and the goal shall be upright 
posts, eight yards apart, with a tape across them, eight feet from 
the ground. 

2. The winners of the toss shall have the choice of goals. The 
game shall be commenced by a place kick from the centre of the 
ground by the side losing the toss. The other side shall not ap- 
proach within ten yards of the ball until it is kicked off. 

3. After a goal is won, the losing side shall kick off, and goals shall 
be changed. 

4. A goal shall be won when the ball passes between the goal- 
posts, under the tape, not being thrown, knocked on, or carried. 

5. When the ball is in touch, the first player who touches it shall 
throw it from the point on the boundaiy line where it left the 
ground, in a direction at right angles with the boundary line, and 
it shall not be in play until it has touched the ground, and the 
player throwing it in shall not play it until it has been played by 
another player. 

6. When a player has kicked the ball, any one of the same side 
who is nearer to the opponents' goal line is out of play, and may not 
touch the ball himself nor in any way whatever prevent any other 
player from doing so until the ball has been played, unless there are 
at least three of his opponents between him and their own goal; but 
no player is out of play when the ball is kicked from behind the goal 
line. 

7. When tha ball is kicked behind the goal line, it must be kicked 
off by the side behind whose goal it went, within si^ yards from the 
limit of their goal. The side who thus kicked the ball are entitled 
to a fair kick-off in whatever way they please without any obstruc- 
tion, the opposite side not being able to approach within six ysCrds 
of the ball. 

8. No player shall carry or knock on the ball. ^ 

9. Neither tripping nor hackiDg shall be allowed, and no player 
shall use his hands to hold or push his adversary, nor charge him 
from behind. 

10. A player shall not throw the ball or pass it to another. 

11. No player shall take the ball from the ground with his hands 
while it is in play under any pretence whatever. 

12. No player shall wear projecting nails, iron plates, or gutta- 
percha on the soles or heels of his boots. 




JUMPING RULES. 



1. Each and every jump shall be spirit level. 

2. In all matches the measurement shall be from the scratch — 
which shall be toed — to the nearest heel mark of the feet. 

3. Each jumper may use dumb bells, stones, or any other weights 
he wishes in his hands while jumping. 

4. Each jumper to be allowed three or more trials, not to exceed 
twelve, as may be agreed upon. 

5. Not less than five or more than fifteen minutes to be allowed 
between each jump. 

6. The contestants to jump alternately, i. e., to jump in turns. 

7. Spring shoes to be barred out, and each man's shoes to be ex- 
amined by the referee before jumping. 

8. Neither of the competitors must fall within his distance, either 
forward or backward, but land clean on his feet, to count. 

9. In the running jump, if the toe of either competitor passes the 
second toe-mark or scratch, he loses his jump; the running distance 
between the starting point and scratch to be mutually agreed upon. 

10. The referee and two judges to be chosen on the ground or 
beforehand, and to the referee all cases of disputes must be referred, 
and his decision to be binding. 



EULES FOE HOP, STEP AND JUMP. 

1. This shall be from a race, and the one who goes over the sec- 
ond toe mark, must try again. 

2. The distance shall be from the scratch to the nearest heel 
mark. 

3. If either contestant falls within his distance, such trial does 
not count. 

4. Contestants to take their trials alternately, 

5. Spring shoes to be barred out. 




BILLIARD EULES. 

FIFTEEN BALL POOL EXILES. 

1. The order of playing may be settled as for two-ball pooL Thq 
player plays from behind the string, as in the ordinary game, and 
may miss if he likes; but the miss and all misses at this game will 
Bcore three against him. The other players follow him in their 
order of rotation. 

2. The player, if it pleases him, may use either the butt of the 
cue or the mace, and jam his own ball against the others, not being 
obliged to withdraw the mace or cue before the cue-ball comes in 
contact with the object-ball. 

3. As the sum total of the figures on the fifteen balls amounts 
only to one hundred and twenty, of which sixty-one is more than half, 
whoever makes the latter number first is winner, and may claim the 
stakes. 

4. Three points are deducted from a player's score for making a 
miss or a losing hazard, or forcing his own ball off the table. 

5. If the player pockets one or more of the object-balls and his 
own ball at the same time, he cannot score for the numbered balls, 
which must be placed on the spot or in a line behind it if the spot 
be occupied, and he forfeits three for his losing hazard. 

6. A hazard is good in this game, even when the cue and object- 
balls are in contact. 

7. As in the ordinary game, the player, when the cue-ball is in 
hand, may play from any place within the string at any object-ball 
outside it. 

8. And should none of the object-balls be outside, he may spot 
that which is nearest out of the string on the deep-red spot, and 
play accordingly. 

9. Should there be a tie between two or more of the highest play- 
ers, its decision may be referred to the succeeding game; and who- 
ever counts highest in that, shall be declared the victor of the 
former one, totally independent of the game that is then on hand. 
A man might thus win an undecided game of fifteen-ball pool by 



60 BILLIARD RULES. 

scoring one in the succeeding game, provided neither of his ad^ 
versaries scored anything at all. 

10. Should they again be tied in the second game, it may be 
referred to a third. 

11. Should the striker, while taking aim or preparing to play, dis- 
turb any ball on the table, the stroke is foul. If the cue-ball was 
disturbed, it shall be accounted a stroke, and he forfeits three if the 
cue-ball touched no other. If it is an object-ball that was disturbed 
he may play a stroke for safety, but can make no count. 

12. But should he by accident disturb any ball but his own, ofier 
he has made his stroke, it is not foul. After the ball or balls are 
replaced in their proper positions, he may continue his play. 

13. Should a player play out of his turn when not called on to do 
so, it is foul, and the balls should be replaced in their original po- 
sition, and he whose turn it was to play, plays. 

14. But should a player be called on to play, and he makes more 
than one stroke before being checked, even if it should be out of his 
turn, the strokes so made are fair, and he is entitled to any counts 
he may have made by such strokes. 

15. Should any of the balls on the table be accidentally disturbed 
by any other person than the player, they should be replaced, as 
near as possible, in their proper position, and the player allowed to 
continue. 

16. All rules governing the regular American game of billiards not 
conflicting with these apply to this game also. 

17. This game is sometimes played for small stakes, but more fre- 
quently the only issue is. Who shall pay for the use of the table ? 
This charge must be met by the player who has the lowest count, 
and it is quite possible in this game for a player's count (owing to 
forfeitures of various kinds) to be half a dozen or a dozen worse than 
nothing. Thus, if A had neither won nor forfeited anything, while 
B had pocketed balls 5 and 3, but had also made three forfeitures, 
B would have to pay, as his forfeitures, amounting to 9, and his as- 
sets only to 8, would leave him worse off by one than A, who stood 
at simple zero, while B was zero minus 1. 

PIN POOL EULES. 

1. Player No. 1 must play with either of the while balls at the red, 
or place his own ball on the deep-red spot. 

2. Player No. 2 must play at either ball, or spot his own ball on 
the light-red spot. 

3. Players No. 1 and No. 2 may play from any part within the 
string. No. 2 can play on any ball outside the string, and should 
none be so situated, he may have the red placed on its appropriate 
spot. 

4. After the second stroke has been played, the players in their 
order may play with or at any ball upon the board. 

5. Unless the player has played on some ball upon the board be- 
fore knocking down a pin, the stroke, under all circumstance, goes 
for nothing, and the pin or pins must be replaced. But should two 
balls be in contact, the player can play with either of the balls so 
touching, direct at the pins, and any count so made is good. 

V 6. If a player, with one stroke, knocks down the four outside pins 



BILLIARD RULES. 61 

and leaves the central one standing on its spot, under any and all 
circumstances lie wins the game, 

7. But if the player has knocked down pins whose aggregate 
number, when added to the number on his private ball, exceeds a 
total of thirty-one, except in case mentioned in Eule VI, he is then 
** burst," and must then drop out of the gime, unless he claims the 
** privilege." If he wishes to claim this, he must do so before an- 
other stroke is made, as otherwise he can only re-enter the game by 
the consent of all the players. 

8. Players having bursted can claim *' privilege" as often as they 
burst; and when privilege is granted, the player draws a new private 
ball from the marker, and has then the option either of keeping that 
which he originally drew, or adopting the new one then drawn; but 
one or other he must return, or else he cannot, under any circum- 
stances, be entitled to the pool. 

9. Every privilege taken succeeds the last number of the players 
in the order of its play. Thus, if there are ten players and No. 2 
bursts, he appears again under privilege as No. 11, and follows No. 
10; and all the players that are burst after him will have to follow 
No. 11, in the order of their re-entry into play. So that if it be the 
highest number in the pool that bursts, he will follow on immedi- 
ately after choosing his private ball. 

10. If a player makes a miss, or pocket his own ball, or cause it 
to jump off the table or lodge on the cushion ; or if, after jumping off, 
it should be thrown back upon the table by any of the bystanders — 
under any of these circumstances, the ball must be placed on the 
spot five inches from the bottom cushion on the central line; or 
should that be occupied, then on the deep-red spot; or should that 
also be occupied, then upon the light-red spot. 

11. Should the spot appropriated to any of the pins which have 
been knocked down be occupied by any of the balls, said pin must 
remain off until said spot is again uncovered. 

12. If a player has made thirty-one, he must proclaim it before 
the next stroke is made — for which purpose a reasonable delay must 
be made between each play, more especially in the latter portion of 
the game. But if a player has made thirty-one, and fails to an- 
nounce it before next play (a reasonable time having passed), then 
he cannot proclaim the fact until the rotation of play again comes 
round to him. In the meanwhile, if any other player makes the 
number and proclaims it properly, he is entitled to the pool, wholly 
irrespective of the fact that the number was made, though not pro- 
claimed before. 

13. Merely touching a pin or shaking it goes for nothing, and 
the pin must be replaced on its spot. To count a pin, it must be 
either knocked down or removed two full inches from the spot on 
which it stood, in which case it shall be counted, even though it 
maintains the perpendicular. 

14. A player cannot use any count he may have made by playing 
out of his turn; but if he has made pins enough to burst him by such 
stroke, the loss is estabhshed, unless in cases where he was called 
on to play by some other of the players, or the marker, who either 
beheved or pretended it wus his turn. In such case he cannot be 
burst by his stroke, and he whose turn it was to play, plays next in 
order. 

15. Pins which have been knocked down by a ball whose course 



62 CURLING RULES. 

has in anywise been illegitimately interfered with, do not count; noi 
can pins knocked down by any other ball set in motion by the same 
play be reckoned. 

16. If a ball jump off the table and be thrown back by any of the 
bystanders in such a way as to knock down pins, such pins do not 
count, and the ball must be spotted as aforementioned, and the pins 
replaced. But if any other ball set in motion by the same stroke 
gets pins, the pins so made by the other ball mustbe reckoned. 

17. If the marker finds that there are any of the private balls 
missing, it is then his duty to announce the number of the missing 
ball; as in no case can a player having that ball, or more than one 
privata ball in his possession, win the pool. His other duties con- 
sists of keeping and calling the game at each stroke, and seeing that 
the pins and balls be spotted when and as required. 

18. A player taking a privilege is entitled to a strike to secnrehia 
stake to the pooL 



CURLING RULES. 

1. Each player has a large stone of from fifty to seventy Iti, 
weight, with an iron handle in the top. 

2. A piece of level or strong ice is selected upon which a "rink 
or course is planned out. 

3. The course shall be ten feet wide and from thirty to fifty yards 
in length as the ice will admit. 

4. At each end of the course a small hole is made called a **tee." 

5. Around the tee two circles are drawn called **broughs," one 
larger than the other. 

6. The broughs are intended for the more ready measurement of 
the distance of each stone from the tee. 

7. A line called the **hog score" is drawn across the rink at each 
end at a distance from the tee equal to one-sixth of the rink, what- 
ever that may be. 

8. The first player's object is to slide the stone as near the tee as 
possible, and in front of it. 

9. The next endeavors to beat the first, either by the greater 
proximity of his stone in the first instance, or by driving that of the 
first player away. 

10. A stone gliding by the tee is almost sure to be cut out of the 
gamfe. 

11. Those of the same side either guard their partner's stone, if 
it is in a very likely place, or attempt to obtain a better position 
for themselves. 

12. When all have been played, the stone nearest the tee counts 
one, and all those of the same side which are not beaten by one of 
the other also score one **shot" as it is called. 

13. The full number of counts to the game is thirty-one. 




BAGATELLE EULES. 



EULES OF THE ENGLISH GAME. 

1. Any number of persons may join in this game, and can play 
either separately or with an equal number of players on each side. 

2. The King Ball (which may be colored either red or black) is 
placed on the white spot in front of the holes, at the beginning of 
every round, and must in the first instance be struck by one of the 
other balls before there can be a score. After being once struck, 
however, it is not compulsory to play upon it. 

3. The striker's ball must be kept within in a boundary line 
marked across the board. Should the striker in playing bring the 
red ball over this line, it is considered out of play for the time being, 
untU the next player commences. 

4u Any number of rounds (or runs up) may be played for the 
game, as may be agreed upon at its commencement. 

5. The player, or players on a side, who obtain the greatest num- 
ber — counting the holes into which he puts the balls, according to 
the figures, marked within them — wins the game. 

6. Any balls driven off the table during play cannot be again 
used during that round. 

RinLES OF lEISH BILLIAEDS, OR THE CANNON 

GAME. 

1. In this game there are three balls only used, viz.: the red, the 
w^hiie, and the spot-white balls. The red ball is spotted in the 
usual place, and the player who wins the break plays upon it. 
Should he hole the red baU it scores double, and it is replaced upon 



64 BAGATELLE RULES. 

the spot ; should he hole only the white ball, he continues to play 
upon the red, until no score is made, when his opponent plays. If 
he succeeds in hitting both balls, he scores two for the cannon, as 
well as any holes that he may obtain. If he hits the red ball and 
holes either it or his own ball, he also scores. He can play first on 
either the red or white ball, as he may choose ; but should he first 
hit the white and fail to cannon, it scores to his opponent, as well 
as all the holes he may obtain. 

2. Should the red ball be forced over the table, or over the boun- 
dary line, it must be spotted again. 

3. Should a player force his own ball over the table, any score he 
may make by such stroke does not count, and his opponent takes 
the cue. 

4. If a player brings his own or his opponent's ball over the 
boundary line, the striker must play upon the red ball alone. 

5. Should a ball be knocked out of the cup, it must not be re- 
turned, but remain in play. 

6. One hundred and one points is the game. 



KULES OF THE FKENCH GAME. 

1. This game, like the English game, may be played single or 
with partners. The red ball is spotted as usual, and the player 
who wins the break, or right for first play, plays upon it. If he 
succeeds in holing either the red ball or his own, he continues to play 
until he misses. He must play upon the red ball as long as it is 
upon the board, unless it is forced over the boundary line or off the 
table. The succeeding player continues striking until a non-score 
is made, when he resigns the cue to the next player. 

2. If a player hits a white ball with his own ball before hitting 
the red ball, if in play, it scores two points to the opposite party. 
If he misses a white ball, the red ball being out of play, it scores 
one to his opponent. 

3. Should a white ball be brought over the boundary line, it is 
considered out of play until the next break. 

4. When all the white balls are played, the red ball is again 
spotted, and if the player scored with his last stroke he is entitled 
to the break. If he did not score, the next player follows. 

5. Should any ball be so placed on the edge of the hole that it 
falls in, alter having once stopped, it must be replaced again. No 
movement of the table or body to influence the direction or falling 
of the ball is allowable. 

6. Should a player hit a white ball first, when the red ball is in 
play, then all the holes obtained, in addition to the penalty for 
missing the red ball, must be scored to his opponent. 

7. In playing, the striker must keep one foot behind the legs of 
the tal)le. 

8. The game generally played is one hundred and one up, but 
this is a matter of mutual agreement between the players. 

9. Should the player hit a ball already holed, before hitting the 
red ball, it scores two to his opponent. 

10. In case of dispute the marker, or in his absence an uninter- 
ested spectator, must be appealed to. 



BAGATELLE RULES. 6S 

EULES OF THE CANNON GAME PEOPEE. 

1. In this game the red ball is spotted in the nsnal place, and the 
ball of one of the two players upon the upper spot. The party who 
wins the break then plays upon the red, for the purpose of can- 
noning. If he succeeds, all the holes he obtains scores to him, in 
addition to two for the cannon. 

2. Should the striker play for the cannon upon the white ball 
first, and fail, it scores five to the opponent, in addition to any 
holes that he may get. 

3. Should a player hole the red or white balls, or both, they must 
be again replaced upon tKeir respective spots, and the striker con- 
tinue playing. 

4. Should the striker force either of the balls off the table, the 
score he may have made by such stroke does not count. 

' 5. If a player brings either his opponents' or the red ball over 
the boundary line, it must be replaced on its proper spot. 

6. Should the player hole the red ball, or his own, but not can- 
non, it does not score. In all cases the cannon must be made be- 
fore a score can be counted. 

7. Should a cannon be made after either the red or white ball is 
holed, it does not score, as such ball is considered dead. 

8. The game is one hundred and one points. An equal number 
on each side can play. 

EULES OF EUSSIAN BAGATELLE, OE COCKA- 
MAEOO TABLE. 

1. Commence the game by stringing for the lead, as well as for 
the choice of the bails and side of the board; whoever gets the 
highest number takes the lead. 

2. The leader must place his oall in the cavity on the side of the 
board he selects, and play it up, counting the points he may make 
by the stroke; after which his opponent plays from the opposite 
side of the board, and so on alternately. 

3. When a ball lodges on the board without going into a hole or 
running down to the bottom, the game must be continued with the 
other ball, each player using it alternately. Whoever removes the 
ball so lodged scores the number of points made by both the balls, 
and the game proceeds as at first. Should the balls be lodged on 
the board, that ball which was last stopped must be taken up 'and 
used to continue the game. 

4. The player continues t© lead as long as he can hole his ball in 
any of the cups. 

5. The game to consist of one hundred or more, as maybe agreed 
upon at the commencement. 

6. If the player's ball ring the bell, that is, passes through the 
bell-arch, he scores double the number he would otherwise gain by 
the stroke. 

7. Playing into the top hole marked one hundred is the game at 
once. 

8. Should the ball go round to the opponent's side, the striker 
loses ^Ye points and the lead; or should he play his ball up, and it 
returns without goinpf on the board, he loses one point and the lead. 

9. The winner of the game takes the lead in the next. 



66 SCOTTISH GAMES. 

ETJLES OF THE 

SCOTTISH GAMES 



PUTTING THE STONE, 

1. In putting the stone, it mnst be delivered from the shoulder, 
with either hand— seven feet run allowed. 

2. No put to count if delivered or followed with any part of the 
body touching the ground in front or on either side of the scratch. 

3. The weight of the stone to be not over sixteen pounds. 

4. The put to be measured from the centre of the scratch to the 
nearest break of ground. • 

5. The scratch to be three feet long. 

6. Three tries only to be allowed. 

7. Crossing the scratch in the attempt to count as **No Throw." 

8. The best three competitors of the first trial to be allowed three 
more tries each for the final The farthest put, of the six attempts, 
to win. 

TOSSING THE CABER, 

1. The men shall toss from a scratch. 

2. If more than one toss the caber, they shall try again. 

3. The measurement shall be from the centre of the scratch to the 
farthest end of the caber as "it lies on the ground. 

4. Each contestant shall be Hmited to three trials. 

THROWING THE HAMMER. 

1. The competitor must stand at the scrath, and not swing 
around with the hammer. 

2. "When the head and handle strike the ground at the same time, 
the head mark is the measuring mark. 

3. Should the handle strike first, a length of the handle will be 
added, measured from the point of striking, in direction of the head, 

4. Only three tries to be allowed each competitor. 

5. Where the length of the run is not limited, the throw to be 
measured from the nearest footprint at the delivery to the pitch 
of the ball 

6. The best three competitors of the first trial to be allowed three 
more tries each for the finaL The farthest throw of the six attempts 
to win. 

7. The weight of the hammer not to be over sixteen pounds. 

8. The accuracy of the measurement is facilitated by sprinkling 
ashes, sawdust, or sand at the point of deUvery. The lootprints ot 
the competitors must be effaced after each throw. 

WHEELBARROW RACE. 

1. Competitors shall be blindfolded. 

2. Wheelbarrows must be placed at the upper end of an o^al, 
with the wheels toward the winning-post at the opposite end. 



SCOTTISH GAMES. 67 

3. At the word **Go," the competitors shall take the wheelbar- 
rows by the handles, raise the feet, and walk around, forming a 
circle — keeping the wheels as near as possible on the spot they first 
occupied, and then go towards the winning-post. 

4. The wheel that comes nearest the winning-post shall be first. 

STANDING LONG JUMP. 

Competitors must jump from the first spring, and not fall within 
his distance. (No weights allowed. ) 

BUNNING JUMP. 

If the toe of the competitor passes the second toe-mark, he loses 
his jump. The measurement shall be from the scratch to the 
nearest heel-mark. The competitor loses his jump if he falls with- 
in his distance, as in Standing Long Jump. (No weights allowed.) 

HOP, STEP AND JUMP. 

This shall be from a race, and under the same rules as the Kun- 
ning Jump. 

HIGH JUMPING, POLE LEAPING, HITCH AND KICK. 

Three tries at each height will be allowed, and each successive 
elevation of the bar to be determined by the judges. Displacing 
the bar to count as a try. 

STANDING HIGH LEAP. 

Competitors must leap from the first spring. 

EUNNING AND WALKING. 

All races, runnirg or walking, shall be from a standing start. 
Any competitor starting before the signal, to be cautioned by tha 
judges, and on a repetition of the offence, to be disqualified. lu 
running, each competitor to keep his own course, and any running 
across or wilfully obstructing another so as to impede his progress, 
to disqualify the offender. A competitor walking unfairly will be 
once cautioned [by the judges, and on a repetition of the offence, 
will be disqualified. 

QUOITS. 

Distance eighteen yards. Stiff clay ends. Pin one inch aboVa 
the ground ; measured from the top of the pin to the nearest visi- 
ble iron. When necessary, the contestants shall be drawn by bal- 
lot in twos, and the winners of each two shall again play off in 
twos until the number is reduced, when they shall play the final 
game of twenty-one shots for the prizes. 



SKATING RULES, 

As adopted by the American Skating Congress, together with 
movements governing championship and other matches, ^^ 

1st movement. Plain forward and backward. 

2d. **Lap-loot" — as field step and in cntting circ- 

3d. Ontside edge roll, forward ("Dutch roll") 

4th. Ontside edge roll backward. 

6th. Inside edge roll, forward. 

6th. Inside edge roll, backward. 

7th. Cross roll, forward. 

8th. Fignre eight on one foot, forward. 

9th. Cross roll, backward. 

10th. Figure eight on one foot, backward. 

11th. Serpentines, (a.) — Single foot— forward and backward, 
right and left. 

(6.) — Following feet— forward and backward, right and left. In 
"Two foot eight." 

12th. Figure threes, (a.)— Beginning inside or outside edge. On 
field, and in eight. Including "Flying threes." 

(b. ) — Two three turns, double three, and chain threes, beginning 
inside or outside edge. 

13th. (a.) — "On to Richmond," i. «., cross one foot in front of 
other, and with back stroke outside edge go backward or forward. 

{h,) — ^Reverse "On to Richmond," L e., going forward by forward 
ontside edge, stroke given alternatively behind each leg. 

14th. **Locomotives," forward, backward^ sideways — single and 
double. 

15th. Dancing* steps. fWaltz, Polka, Galop, &c.) 

16th. Spread eagles, inside and outside edges. 

17th. Change of edge roll, forward — commencing either on ouU 
side or inside edge. 

18th. Change of edge roll, backward— beginning either on inside 
or outside edge. 

19th. Grape vines. Including "Philadelphia Twist Vine," &c. 

20th. Toe and heel movements; embracing pivo^ circling, toe 
spins (pirouettes), and movements on both toes, &c. 

21st. Single flat foot spins and double foot whirls. 



SKATING RULES. gg 

22d. Change of edge — single and double. 

23d. One loot loops, inside and outside edges; simple, and in 
combination. 

24th. One foot ringlets, inside and outside edges; simple, and in 
combination. 

25th. Specialties; embracing original and p^cwii^xr movements. 

EuiiE 1. On the completion of the above movements, the judges 
(who shall be three in niunber, appointed by the president of the 
club or the contestants themselves) shall count up the ballots, and, 
if decisive, announce the score, but in case of a tie the contest shall 
be decided by a general display of combined movements, at the 
option of the contestants. 

2. No point shall be given for a movement under the head of 
specialties, if the skater who executed it has executed the same 
movement during the programme, but if the skater, under a particu- 
lar figure, executes a movement which the judges rule to belong to 
another figure, or to specialties, the skater shall have the right to 
execute that figure in its proper place. 

3. In specialties, the leading contestant shall execute one specialty 
"which his opponent shall then execute if he can; the second con- 
testant shall then execute another, to be copied by his opponent, if 
he can, and so on, leading alternately till the contestant whose turn 
it may be to lead shall not be able to execute any more, when he 
shall sit down, and the judges shall score on the merits up to that 
point. If then the remaining competitor can execute five (5) more 
specialties, he shall receive one additional point; if he can do still 
"Q-ve (5) more, he shall receive another additional point. The same 
rule shall apply where there are more than two contestants, but in 
no case shall the total score, for specialties, of any competitor, be 
more than two (2) points more than the standard perfection (the 
standard being the number of contestants) . 

4. When the contestant falls in executing any movement, and 
any portion of his body, with the exception of his hands, touches 
the ice, he shall forfeit one point; if, however, the judges unani- 
mously consider the fall to have been occasioned by unavoidable 
accident (such as obstruction in ice, or breaking of a skate) they 
may allow him to recommence the figure without forfeit. *In spe-| 
cialties, a fall only counts against the skater in the particular 
specialty in which it occurs. To define a fall, no part of the per- 
son, except the feet or hands, shall touch the ice. 

5. The judges shall, at the completion of each movement in a 
contest, mark on a slip of paper the number of points for eacli con- 
testant, and deposit the slip in a closed box; these slips shall not 
be referred to till the close of the contest, when the judges shall 
foot up all the slips, and the number of points gained by each con^ 
testant shall constitute their award, which shall be final. 

r 6. The order of taking the ice by each contestant shall be decided 
by lot, and the number of figures to be executed shall be divided asi 
nearly as possible by the number of contestants, except where there 
are only two contestants, and in that case the programme to be! 
divided into four parts ; the one drawing number one to skate firstj 
in the first division of figures, the one drawing number two to skate 
first in the second division, and so on through, the one drawing the 
last number to skate first in the last division of figures, whether that 
division shall comprise more or less figures than the former division. 




SHUFFLE BOAED RULES. 

1. The length of the board may be twf^nty, thirty, or forty feet, 
Ihirty feet being the regular size; and the width must not exceed 
twenty inches. 

• 2. llio Shuffle Board should be made of one solid plank, of 
\yhite wood or white pine, and as thick as possible, to prevent 
Warping. 

3. The surface of the board shall not exceed three feet from the 
floor. 

4. A gutter four and a half inches wide should be placed along 
the sides and ends to catch the pieces or weights. 

5. Eight round pieces or weights of hard, cast iron, marked A 
and B, to distinguish the opponents, are used, each weighing from 
three-quarters of a pound to one pound, about two inches in, 
diameter and half an inch thick, which should be fine castings and 
smooth on the bottom. 

6. Before commencing to play the surface of the board should be 
sprinkled with very fine sand, perfectly dry. 

7. About five inches from the ends of the board a straight line 
should be drawn, and should be parallel with the ends. This is 
called the **deuce" line. 

8. All pieces over the deuce line count two, and if a piece hangs 
over the end of the board it is called a **ship," and counts three. 

9. In a four-handed game, one opponent from each side must 
stand at the end of the board, not changing from one end of the 
board to the other, as in a regular game, but remain as they started, 
shoving the pieces alternately; the winning man at either end 
always taking'the lead. 

10. When either piece rebounds from the end of the board, said 
piece does not count and must be taken off. 

11. All pieces going in the gutter do not count and must be taken 



FLY CASTING RULES. 71 

cff ; but when a piece stands upright, leaning against the edge of 
the board, it shall remain. 

12. Twenty-one points constitute a regular game. 

13. Where one or more pieces Irom each side are over the deuce 
said pieces neutralize each other, and must be played over again. 



EULES FOR 

CONTESTS IN FLY CASTIIG. 

1. No rod shall be allowed over twelve feet six inches, nor less 
than ten feet six inches in length, and it shall be used with a sin- 
gle hand. 

2. A practicable Line and Reel shall be attached to the rod. 

3. Three Flies, one Stretcher, and two Droppers, must be used, 
and a Casting Line or Leader of single gut, of not less than eigtit 
feet in length. 

4. No attached weight of any kind, on the line or fly, shall be 
permitted. 

5. Allowance of distance shall be made according to the length of 
each rod, of five feet for every foot of length, and at that rate for 
each part of a foot. 

6. Each contestant shall be allowed five minuses for style, delica- 
cy and accuracy in casting, and five more for length of reach ; and 
in case ot accident, such as the parting or fouling of the fly or line, 
the referee may allow additional time, in his discretion. 

7. No cast shall be valid unless the line be retrieved. 

8. The contest shall be as to distance, accuraey, delicacy, and 
general style, combined; and the distance, if practicable, shall be 
measured along the water; the casting shall be done with one hand, 
across, against, and with the wind. 

9. The distance of the casting shall be measured from stretcher 
fly to the tip of the rod. 

SALMON FLY CASTING, 

The above rules shall govern, except that the contest is to be 
with double handed rods, whicli shall not be over twenty feet in 
length ; the casting line or leader shall not be less than ten feet in 
length, allowance of distance shall be made for length, but not for 
weight, and no more than one fly shall be used. 

BASS CASTING. 

Above rules (Salmon Fly Casting) shall apply, except that a 
weight, as nearly equal as possible to the ordinary bait, shall be at- 
tached to the line, which shall be used by all the contestants. Lines 
and their arrangements are unrest^cted. 




SKITTLE RULES. 



1. The alley sliould be not less than •thirty feet lon^. 

2. The distance from the foot board to the front pin shall bd 
twenty-one feet. 

3. The frame must be five feet six inches square. 

4. The dimensions from plate to plate shall be three feet eight 
inches. 

5. The distance of the pins from each other shall be twenty 
and-a-half inches. 

6. The dimensions from the back plate to the extreme end of the 
alley must not be less than two feet. 

7. The pins are nine in number, each being fifteen and-a-half 
inches in height, seven and-a-half inches in diameter, and the 
thickest part three inches in diameter at the base. 

8. There are three sets of cheese balls, one seven pound ball; 
one eleven and-a-half ball, and one fourteen pound ball. 

9. The ball must be delivered after the player has taken one step 
forward from either hand, and not more than one step to be allowed 
in a stand fair game. 

10. Three chalks constitute a regular game, but in a match the 
number of chalks must be mutually agreed upon. 

11. The player going the least number of times till the pins aro 
all down shall be the winner. 

12. When the ball delivered strikes the back of the frame and 
rebounding, knocks down a pin or pins, such pins knocked down 
are <<foul" and do not count. But when a pin strikes the back of 
the frame, and rebounding, knocks down other pins, they count as 
in a regular jgame. 



ARCHERY RULES. 73 

13. That all pins be knocked down, but should one remain stand* 
ing, it shall be considered an extra **go." 

14. That if a pin falls and rests upon two pins (or ball and pin) 
it shall be considered * down," but if resting on one pin only, as an 

*'up**x>in. 

15. That if a pin be hit oS the frame and still stands up it shall 
be considered •*down,"but if any part of the pin touch the frame it 
shall be an **up" pin. 

16. That all wood lying behind the centre comers of the frame, if 
no part lie over the frame, may be removed at the option of either 
of the players. 

17. That the number of goes be limited to five, . 

18. That all ties be decided by the first throw. 



ARCHERY RULES. 

1. The distance from the stand to the target shall be: for ladies, 
fifty and sixty yards; for gentlemen, sixty, eighty and one hundred 
yards. 

2. The regulation sizes of bows are: for gentlemen, six and six 
feet six inches ; for ladies, four feet to five feet six inches. 

3. The length of arrows shall be for ladies, twenty-five inches; 
for gentlemen, twenty-eight inches. 

4. The centre of the target must be four feet from the ground. 

5. When the bow is braced the string shall be exactly six inches 
from the centre of the bow for gentlemen and five and a half inches 
for ladies, 

6. The national round is for ladies, forty-eight arrows at sixty 
yards, twenty-four at fifty yards; for gentlemen, seventy-two arrows 
at one hundred yards, forty-eight at eighty yards, twenty-four at sixty 
yards. In the St. George's round three dozen arrows at each time 
are used. 

7. It is necessary to have two targets, one at each extremity of 
the distance fixed upon. 

8. It is not usual to shoot more than three arrows at each end, 
walking over between each three to reclaim your arrows, and then 
shooting them back at the target you have just left 

9. The target should be painted in five concentric rings, viz. : 
Gold (or centre), red, blue (or inner), black and white. These 
rings should be all of exactly the same width, the largest itself 
being four feet in diameter. 

10. In scoring the following value is given to the rings: Gold, 
nine; red, seven; blue, five; black, three; white, one. 

11. When an arrow strikes on the edge of two rings the higher is 
counted, unless it is otherwise agreed upon. 

12. No arrow to be withdrawn from the target until scored by the 
captain under pain of losing its value. 

13. The order of shooting to be as the names are entered on the 
target-list^ and any one not ready in his turn shall shoot last. 




QUOITING EULES. 

NEW YORK EULES. 

1. The distances shall be eighteen yards and twenty-one yards, 
measuring in a direct line from mot to mot. 

2. The mots shall project not more than two and a half inches 
above the level, and shall incline towards each other at an angle of 
about forty-five degrees, and shall not be moved in any way during 
the game, without its being mutually agreed upon. 

3. The shots shall measure from the nearest visible iron of the 
mot to the nearest visible iron of the quoit, without disturbing the 
clay or quoit in any manner; and in case two opposing touch the 
mot, they shall not be counted, but shall not affect the measure- 
ment of the remaining shots. 

4. Any party disturbing the clay or quoit, pending the decision 
of a shot, shall lose the shot in controversy. 

5. The delivery of quoits shall not be more than one pace from 
the mot (that is, the mot from which the delivery is made). 

6. All disputes must be left to a disinterested party present, 
whose decision shall be finaL 

7. No quoit measuring over thirty inches from the mots shall be 
counted. 

8. In case a player is directed by his partner or the judge at the 
opposite end not to play, he shall lose that shot, only having a 
right to play his remaining quoit, if he have one. 

9. Any player leaving the end from which the shots are made to 
inspect those already made at the opposite end, shall not count on 
that end. 

ENGLISH EULES. 

1. That the distance from pin to pin shall be nineteen yards, 
and that the player shall stand level with the pin, and deliver his 
quoit with the first step. 

2. That no quoit be allowed which measures more than eight 
inches external diameter, and that the weight may be unlimited. 



RIFLE AND PISTOL SHOOTING. 75 

3. That the pins be one inch above the clay. 

4. That all measurements shall be taken from any visible part ot 
the pin to the nearest visible part of the quoit ; no clay or quoit to 
be disturbed. 

5. That no quoit shall count unless fairly delivered in the clay 
free from the outer rim, and that no quoit on its back shall count un- 
less it holds clay or is knocked out by another quoit. That no quoit 
rolling on the clay shall count unless it first strikes another quoit 
or the pin. 

6. That each player shall deliver his quoits in succession, hia 
opponent then following. 

7. That an umpire shall be appointed, and in all cases of dis- 
pute his decision shall be final. 

EULES FOR 

RIFLE AND PISTOL SHOOTING. 

KIFLE SHOOTING. 

1. The rifla shooting shall be with open and globe sighte, string 
measure; twelve pounds shall be the standard weight of barrel, 
exclusive of loading muzzle and block and level piece, the latter of 
which shall in no case exceed one-half pound. 

2. For all excess of standard weight, one-quarter of an inch to 
the pound, on a string of ten shots, shall be allowed up to twenty 
pounds; from twenty to thirty pounds, three-sixteenthof an inch; 
and from thirty to forty, one-sixteenth. The targets shall be of pine 
boards covered with pasteboard, and with a uniform centre; at 
short distance it must be off-hand, at one hundred yards, ten shots. 

3. Rifle shooting at long distance shall be at three hundred 
yards, ten shots, and unrestricted as to the kind of rest or sight. 

PISTOL SHOOTING. 

1. Pistol shooting shall be at the word, and the distance fif- 
teen yards ; the pistol must be single barrel, not to exceed twelve 
inches in length, and must be held muzzle down before the word is 
given. It shall be at ten shots, string measure. 

2. No trial shot shall be allowed at birds or targets after the 
judges announce the time for the contest to commence. 

RULES FOR SHOOTING OIlLIiERIES. 

1. Any gentleman shooting after the word three, loses the match, 
if his opponent shoots under the rule, and hits the plate three suc- 
cessive shots. 

2. If any gentleman says he is ready, and in the act of raising his 
pistol at the word it should explode, it will be considered a shot. 

3. If any pistol hang fire it will be considered as no shot. All dis- 
putes will be settled by an appeal to the loader. 

4u All shots will be measured firom the centre of the object to the 
centre of the ball. 

5. The word shall be given at one second time unless otherwise 
agreed to by the parties shooting. 

6. Every gentleman must hold his pistol in a perpendicular posi- 
tion, and must not raise or drop iiis pistol until the word ''fire !" as it 
will be considered as a lost shot. 




HAND BALL EULES. 

1. A game of hand ball shall consist of twenty-one aces, to be 
played with a ball about two inches in diameter. 

2. A game to be played by two persons shall be called a single 
hand Rame, by four persons a double game. 

3. When a match is made, be it double or single, the players 
(after entering the court) shall toss for the first hand, the winner to 
have one hand only in the first inning. 

4. The winner of the toss shall stand inside of a line called th© 
ace line (which is supposed to be in the centre of the court) bound 
the ball on the floor, striking it with his hand against the front 
wall. He shall serve it to the player or players beyond the ace hne. 

5. The striker failing to steike the ball over the ace line three 
times in succession is a hand out. 

6. If the striker w^hen serving the ball strikes either side wall 
before striking the front wall, it is a hand out. 

7. If the striker or tis partner stops the ball intentionally before 
it bounds after leaving the front wall, it is a hand out. 

8. If the striker or his partner stops the ball intentionally while 
on its way to the front wall, it is a hand out. 

9. If a ball struck by the player, strikes the striker or his partner, 
it is a hinder, and it shall be played over again. 

10. When a ball is served short to the player he has the privilege 
of striking it with his hand or foot, if struck with the foot end it 
fails to go upon the front wall it does not score for the striker. If 
struck with the hand and it foils to strike the front wall it is an ace 
for the striker. 

11. A ball that is served short to the player and he strikes it with 
his foot upon the front wall, the striker after returning it on the 



RACKET RULES. 77 

wall, has the priyiledge of preTenting the player from striking it 
again. 

12. If a ball is Btmck with the foot and assisted by the hand oa 
to the front wall, it is foul. 

13. When the player is about to strike the ball and his opponent 
jostles him or gets in his way intentionally, it is an ace or a hand 
out. 

14. When a ball is served to the player, he shall strike it on the 
fly or first bound; failing to do so counts an ace for the striker. 

15. In a match for a prize th« contestants are allowed one minute 
for refreshments at the expiration of each game before commencing 
another. The one failing to respond to the call of time loses the 
match. 

16. In a double match the striker's partner shall stand with his 
back against either side wall, inside of the ace line, until the ball 
leaves the front wall ; failing to do so is foul. 

17. If a ball served to the player goes over the back board or 
strikes the gallery before bounding on the floor, it is a foul. 

18. The striker shall call time before serving the ball, and shall 
not serve the ball before the player or players are outside of the 
line. 

19. In all cases when a ball U taken foul and the players play it 
or not, it shall be decided as a foul ball. 

20. In striking the ball the player shall not touch the ball with 
any part of his person other than the hand or foot, under a forfeit 
of an ace or hand out. 

21. If the striker in serving the ball strikes himself or his part- 
ner with the ball and it goes over the ace line, it is at the option of 
the player whether he plays to it or not, as it can be called a 
hinder. 

22. In case there are only boundary lines drawn, and no side 
walls, if the ball after striking the front wall rebounds outside the 
side boundary line, such ball is foul and not to be played to. 

23. All disputed balls shall be decided by a referee chosen by 
the players, whose decision in all cases shall be final. 



EACKET EULES. 



1. Gentlemen wishing to play will enter their names On the slate 
(bona fide), in their own handwriting, and shall be entitled to the 
Court, according to their numbers, a tour de role. 

2. Exchanging numbers will be allowed only when it is done to 
equaUze a match, and with the approbation of those next entitled 
to the Court. 

3. The regular game will consist of a rubber of fifteen aces for 
a single or double match. 

4. On commencing a game in a double match, whether odds are 
given or not, the side winning the toss shall have but one hand ; 
but in a single match the party receiving the odds shall be entitled 
to them from the beginning. 

5. The first service in each game of the rubber must be in the 



78 RACKET RULES. 

right Court from the left ring, and then in the left Court form the 
right ring, and so on alternately throughout the game, the ouft 
hand going on in the same rotation. 

6. The out hand shall have the privilege of asking the service for 
the last ace of each game in either Court, and, in a double match, 
of placing either partner in that Court, but must remain there un- 
til the end of the game. 

7. The server must stand with at least one foot in the ring and 
serve the ball first over the line on the front wall, and within the 
right or left Court, otherwise the ball will be foul. Serving two 
foul balls, missing the ball or failing to strike the firont wall, puts 
the hand out. No line ball is fair. 

8. All balls served or played in the galleries, or out of the Court 
although they may return to the floor, will count against the 
striker. 

9. In serving or returning a ball, if it strikes the tell-tale, it is a 
hand out or an ace. 

10. When a ball is served fair, the player alone in that Court, is 
entitled to return it. If the ball be foul, either partner may re- 
turn it. 

11. A ball stopped by the striker or his partner, before either of 
the adversaries has struck at it, loses him either a hand or an ace. 

12. If a ball going from the Eacket strikes one of the opposite 
party above the knee, it is a let, and must be played over, imless 
the ball reached the front'wall before touching the floor ; if below 
or on the knee, the striker loses, unless the ball reaches the front 
wall as before. Should the ball strike his partner, it counts against 
the striker, though the ball should go up. 

13. A ball'mustbe taken either before or on the first bound, and 
not touch the floor before reaching the front wall. 

14. No ball will be dead until on or after its second hop. Using 
two hands to the Kacket, **foul.'* 

15. A ball returning from the front wall and striking a beam, or 
any part of the roof, or above the lower gallery, is foul. 

16. As players must sometimes be involuntarily in each other's 
way, the marker will decide (when a **hinder" is claimed) if they 
are entitled to it. (There can be no hm.der allowed when a ball 
has been struck at.) 

17. One Bubber only can be played by the same party ; but 
should any of those going out be wanted to make up the next match, 
they must draw lots. 

18. Only one set allowed. 

19. On commencing the game, parties must toss for the first ser- 
vice, in making which they must ciy *'play," or time must be 
called. In other cases "time" can only be called before the server 
has struck. 

20. A double match always to take precedence over a single 
match. 

21. The marker's decision must be final, and without further ap- 
peal, in all cases when judgment is asked. 

22. The out-player only can call for a new ball except it be torn. 

23. Any person striking a ball unnecessarily, on or after the 
second hop, shall be liable to a fine. 

24. No one will be allowed to play in the Court with nails in his 
shoes. The Eacket Shoe should have an extra sole of bujff leather. 




LA CEOSSE RULES. 

1. The crosse may be of any length, but the woven network must 
not be bagged, nor of a greater width than one foot. 

2. The ball shall be of solid India-rubber, not more than nine or 
less than eight inches in circumference, 

3. The goals shall be upright posts seven feet apart, with a tape 
or bar across them six feet from the ground; when practicable they 
shall be placed at not more than 250 nor less than 150 yards apart, 
and the ground shall not be more than 100 nor less than 60 yards 
wide. 

4. The game shall be started by the ball being placed on the 
ground opposite the centre flag, between two players on opposite 
sides, who shall * 'tussle" for the ball with their crosses.- This is 
called ''facing.'* 

6. When the ball goes out of bounds it shall be thrown in by the 
player who first toucbes it with his crosse. When it goes behind 
goal without passing through goal, it shall be thrown out by one of 
the players behind whose goal it has passed. 

6. The ball must not be caught, thrown, or picked up with the 
hand, except in the case provided for by Kule 7, but a ball coming 
in the air may be blocked or patted away with the hand to protect 
the face or body; otherwise it must not be touched. 

7. Should the ball lodge in any place inaccessible to the crosse, 
it may bo taken out by the hand and immediately placed on the 
crosse. 

8. The ball shnll not be hit while on the ground, or kicked. 

9. No player shall wear spiked soles. 

10. A goal is obtained when the ball is caused to pass between 
the goal-posts and under the bar or tape, in any manner whatever 



80 TEN PIN RULES. 

by one of the defending side, or in any manner not forbidden by 
these mles by one of the attacking side. 

11. Players shall not hold each other, nor grasp an opponent's 
crosse; neither shall they deliberately trip, strike, or push each 
other. 

12. No player shall throw his crosse. 

13. Alter each game the players shall change goals, unless other- 
wise agreed. 

14. A match shall be decided by a majority of goals won during 
the time specified for play. 

15. Twelve players shall constitute a fall side. 

16. No change of players shall be made after a match has com- 
mencedy without the consent of both parties. 




TEN PIN EULES. 



1. The alleys should be about sixty feet in length and four in 
width, at the end of which the pins, ten in number, are set up in a 
triangular arrangement, with the apex of the triangle toward the 
player. 

2. The foremost pin is called the Head Pin. At the end of the 
alley there should be a padded cushion to stop the balls sent down 
the alley. 

3. Each player in a match game hai ten rolls, with three balls, 
if requisite, to each roll, making thirty balls in all. 

4. The game is kept on a slate or blackboard, with ten divisions 
for each player, each division representing the aggregate number of 
pins knocked down with the balls of that division. 

5. If a player knock down all the pins with one ball, it is called 
ft ten-strike, and entitles him to a double spare, or two spa'-e balls, 
andhe may score what he makes with the two first balls of the next 
division, in addition to the ten already obtained ; thus — if he make 
nine with the next two balls, he scores nineteen in his first di- 
vision, and then coimts in the second division what he may make 
with the three balls. 

6. If a player knock down the ten pins with two balls, it is called 
a spare, and he counts, in addition to those ten, the pins knocked 
down by the first ball of the folio v?ing division. 

7. The full amount of this game, to be played is three hundred, 
and the player getting that number first is the winner. 




BOATING RULES. 



GOVEENING OXFOED AND CAMBEIDGE UNI 

VEESITIES AND THE PEINCIPAL BOAT 

CLUBS IN LONDON. 

1. All boat races shall be started in the following manner: — Th^ 
starter, on being satisfied that the competitors are ready, shall giy^ 
the signal to start. 

2. If the starter considers the start false he shall at once recall the 
boats to their stations, and any boat refusing to start again shall be 
disqualified. 

3. Any boat not at its post at the time specified shall be liable to 
be disqualified by the umpire. 

4. The umpire may act^as starter tts he thinks fit. When he does 
not act the starter shall be subject to his control. 

5. Each boat shall keep its own water throughout the race, and 
any boat departing from its own water will do so at its peril 

6. A boat's own water is its straight course, parallel with those of 
the other competing boats, from the station assigned to it at the 
starting to the finish. 

7. The umpire shall be sole judge of a boat's own water and 
proper course during the race. 

8. No fouling whatever shall be allowed; the boat committing a 
foul shall be disqualified. 

9. It shall be considered a foul when, after the race has com- 
menced, any competitor by his oar, boat or person, comes into con- 
tact with the oar, boat or person of another competitor, unless i i 
the opinion of the umpire such contact is so slight as not to influ- 
ence the race. 

10. The umpire may, during a race, caution any competitor when 
in danger of conmiitting a foul. 



82 BOATING RULES. 

11. The umpire, w^en appealed to, shall decide all questions as to 
afoul. 

12. A claim of foul must be made to the judge or the umpire by 
the competitor himself before getting out of his boat. 

13. In case of a foul the umpire shall have the power; first, to 
place the boats, except the boat committing the foul, which is dis- 
qualified, in the order in which they come in; second, to order the 
boats engaged in the race, other than the boat committing the foul, 
to row over again on the same or another day; third, to restart the 
qualified boats from the place where the foul was committed. 

14. Every boat shall abide by its accidents. 

15. No boats shall be allowed to accompany a competitor for the 
purpose of directing his course or affording him other assistance. 
The boat receiving such direction or assistance shall be disqualified 
at the discretion of the umpire. 

16. The jurisdiction of the umpire extends over the race and all 
matters connected with it from the time the race is specified to 
start until its final termination, and his decision in all cases shall 
be final and without appeal. 

17. Any competitor refusing to abide by the decision or to follow 
the direction of the umpire shall be disqualified. 

18. The umpire, it he thinks proper, may reserve his decision, 
provided that in every case such decision be given on the day of 
the race. 

N. B. The above rules have also governed the single sculling 
championship professional matches of England with occasional 
slight alterations, and were adopted at a meeting of representatives 
of twenty-three leading Amateur Boat Clubs, from various sections 
of this country, held in New York City, Aug. 29th, 1872, with the 
exception of adding thereto the subjoined rules: 

19. Boats shall be started by their stems, and shall have com- 
pleted their course when the bows reach the finish. 

20. In turning races each competitor shall have a separate turn- 
ing stake and shall turn from port to starboard. Any competitor 
mav turn any stake other than his own, but does so at his peril. 



OPINIONS OF THE PRESS. 

Below will be found a few selections from the many flattering 
notices of the book entitled " The Game Cock," which will be suf- 
ficient to testify to the merits of the work. 

''New York Herald,'' March 3. 

The famous game cock which Mr. Carleton always introduces 
into his sketches, and sometimes with rare humor, reminds us that 
even the fighting chicken has his literature. Mr. Ed. James has 
just brought that valiant bird to our notice and we are grateful ac- 
cordingly. Mr. James is an old journalist, and he has published 
for the benefit of the sporting world a practical treatise on the 
breeding, training and feeding of game cocks. The work has been 
prepared v/ith great care. In addition to a thorough exposure of 
the many tricks resorted to by handlers in the pit, the careful author 
shows his intimacy with the diseases to which the game cock is 
subject, and the accepted course of treatment for their cure. The 
book also contains the standard rules governing cocking through- 
out the United States, Canada and Great Britain, and much other 
information of value to those concerned in this enlightened sport 

''New York Clipper,'' Jan. 4. 

" The Game Cock," a neatly gotten up i2mo, treating of things 
appertaining to game fowls, has recently been published by Ed. 
James. In addition to a practical and easily understood treatise on 
breeding, rearing, training, feeding, trimming, mains, heeling, spurs, 
etc., " The Game Cock" contains an exposure of cockers' tricks 
and the origin, symptoms and treatment of diseases incident to 
fowl. The revised cocking rules for the various sections of the 
United States and Canadas add much to the general interest ol the 
work, and it may be looked upon as authority on such matters; the 
book is bound in cloth, gilt cover, representing Fielding's celebra- 
ted picture ** Victory," and contains other illustrations. 

"Turf Field and Farm," Jan. 3. 

"The Game Cock," by Ed. James. We have perused, with 
considerable interest, an ably written work on the game fowl. 
The work is published by Ed. James, the well-known sports- 
man, and will be found to contain a good deal of information never 
before published in so compact a form. To cockers it will prove 
of great utility, as it gives full and minute directions how to feed, 
handle, trim and gaft fowls for actual contest. It also contains the 
rules of the pits in different states. While averse to the brutal (in 
our eyes) contests of game birds, we suppose there is no way to 
prove actual gameness in birds save by the steel tests. Hence this 
little work will be of great service, and will be perused with 
interest by those engaged in raising game birds. 

"N. Y. Sunday News," Feb. 2. 

" The Game Cock." — We have now before us a neat little book 
with the above title, written by Ed. James, for the past twenty years 
connected with the sporting press. It teaches how to breed, rear, 
train, feed and pit game fowls, giving also all the pit rules. It is a 
volume containing a great mass of information, and all interested 
in game fowls should have a copy. 

CLOTH, GILT COTEB, ILLUSTRATED, $1.25. 



THE III mi CUPPER 



THE OLDEST MIERICAN 




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THE NE W YORK CLIPPER is the recognized THEATRI- 
CAL and SPORTING authority of America, and contains weekly 
the latest dramatic news and most reliable sporting intelligence. 

FRANK QUEEN 

' JQditor and. I»r'Oprietoxr J^eipv York Ollpper, 

Corner of Centre and Leonard streets, 

:net^ YOiiii.. 

Post OfBce Box 3,860. 



ED. JAMES' ALMANAC 



JANIJABT. 

1819. Tom Hyer born in New York City. 

1837. *'01d Bowery" re-builfe and opened by Dinneford, New York 
City. 

1858, Madame Rachel died in France. 

1859. Dan Kerrigan beat Joe Jordan, 21r., 45m., Manchester, N. H. 
1859. Francis C. "Wemyss died in New York City. 
1852. Bill Hastings beat Awful Gardner, 17r., 29m., Patterson, N. Y. 



1 

2 

3 

4 

6 

6 

7 

8 

9 
10 
11 
12 
13 
14 
16 
16 
17 
18 
19 
20 
21 
22 
23 
24 
26 
26 
27 
28 
29 
30 
31 



1 854. Metropolitan Hall and L af arge House, New York City, destroy- 
ed by fire. 
1823. James W. Lingard bom in London, £ng. 



1868. Debut of Belle Boyd in New York City. 

1861, J. C. Heenan's father died in Troy, N. Y. 

1866. G. V. Brooke died at Sea, on Str. London, bound to Australia. 

1853. Astor Place Opera House, N. Y., bought at auction, by the 
Mercantile Library Association. 

1859. Jack Booke beat Tom Lane, 51r., 82m., near Carnock, Eng. 

1854. Thos. Greenlaugh, ped., died in New York City. 

1830. Matt Peel bom in New York City. 
1866. Jim Kerrigan beat Morris Phalen, 18r., 29m., Pike Co., Pa. , 

1861. Lola Montez died in New York City, 

1831. Young Dutch Sam beat Ned Neale, 14r., 52m., near Bumstead, 
Eng. 

1847. Jemmey Massey beat Jemmey Welsh, 89r. , 135m., Long Reach, 

Eng. 
1779. David Garrick died in Londcoi, £ng. 

1862. Jimmey Hanley beat Frank Keenan, 64r., 60m., Dalleytoifii, 
N. J. 

1862. Harry A. Perry died in Ban Francisco, CaL 

1858. Signor Lablache died in Naples, Italy. 

1842. Yankee Sullivan beat Tom Secor, 67r., Statcn Island, N. Tt 

• 

1862. Tim Norton died in New York City. 

1868. Annie Qara Jagerisky skated 30 miles, Chicago, 111. 

1835. Mary Provost bom in Brooklyn, N. Y. 

1863. Joe Cobum beat Bill Clarke, glove fight, New York City. ^ 

1868. Academy of Music, Albany, N. Y., destroyed by fire, 

1871. J. Stockwell walked 1 mile in 6:56, London, Eng, 

11854. Flora Temple beat Green Monntaiu Maid, 2 mile heats, New 
' Orleans, La. 



2 



ED. JAMES' ALMANAC 



1 
2 
3 

4 
5 
6 
7 
8 
9 
10 
11 
12 
13 
14 
16 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 
26 
27 
28 
29 



1855. 
1839. 
1834. 
1864. 
1810. 
1861. 
1849. 
1863. 
1836. 
1860. 
1870. 
1826. 
1845. 



1869. 
1828, 
1332. 
1820. 
1836. 
1829. 
1863, 
1824. 
1857. 
1861. 
1855. 
1831. 
1832. 
1823. 



Boss Harrington committed suicide, New York City. 

Wash Norton bom in New Orleans, La. 

Edwin Adams bom in Medford, Mass. ^ 

Jim Dunn and Scotty of Brooklyn, tum up, New York City. 

Ole Bull bom in Bergen, Norway. 

Sheep dressing match, between Gorman and Macomb, New 
York City. 

Tom Hyer beat Yankee Sullivan, $10,000, 16r., 17m. ISsec, 
Rock Point, Md. 

Jack Grant fought Bill Hayes, 73r., 110m., Lower Hope, Eng. 

Molineaux, the Black, fought Tom Britton, 200r., 4h.7m., draw, 
Buerton, Eng. 

Wm. E. Burton died in New York City. 

Mace presented with a belt, at the "Old Bowery," New York 
City. 

Dominick Bradley bom in county Derry, Ireland. 

Charlotte Cushman's first appearance, London, Eng. 

Sol Smith died in St. Louis. Mo. 

Thudium rode 1 mile, in 3:06, on a yelocipede, Indianapolis, 

Ind. 
Henry C. Jarrett born in Baltimore, Md. 

Chas. Pope bom in Orlishausen, Germany. 

Dan Donnelly died in Dublin, Ireland, 

Lydia Thompson bom in London, Eng, 

Joseph Jefferson bom in Philadelphia, Pa. 

Mary Devlin Booth died in Dorchester, Mass. 

Frank S. Chanfrau bom in New York City. 

Bryant's Minstrels opened at 472 Broadway, New York City» 

Eichard Sands (circus man) died in Havana, Cuba. 

Bill Poole shot in Stanwix Hall, Broadway, New York City, 

Billy Birch bom in Utica, N. Y. 

American Amphitheatre opened Boston, Mass. 

McKean Buchanan born in Philadelphia, Pat 

Kobert Heir (actor) died in Australia. 



ED. JAMES' ALMANAC 



1 


1854. 


2 


1856. 


3 


1793. 


4 


1836. 


6 


1870. 


6 


1869. 


7 


1867. 


8 


1855. 


9 


1806. 


10 


1863. 


11 


1864. 


12 


1848. 


13 


1865. 


14 


1856. 


15 


1837. 


16 


1866. 


17 


1869. 


18 


1851. 


19 


1862, 


20 


1858. 


21 


1828. 


22 


1835. 


23 


1862. 


24 


1841. 


25 


1830. 


26 


1864. 


27 


1825. 


28 


1843. 


29 


1865. 


30 


1839. 


l31 


1760. 



MARCM. 

Jack Cody beat Jack Adams, 19r., 29ni., Biker's Island, N. Y. 

John R. Scott died in Philadelphia, Pa. 

Charles Macready horn in London, Eng. 

Stuart Eohson bom in Annapolis, Md. 

J. G. Harris ran 150yds., in 15 i^ sec, Melbourne, Aastralia. 

Thomas Prendergast died in Utica, N. Y. 

Artemus "Ward died at Southampton, Eng. 

Bill Poole died in New York City, 

Edwin Forrest bom in Philadelphia, Pa. 

Johnny Lazarus fought Pete Daily, 39r,, 131m., California. 

Sam Cowell died in Blandford, Eng, 

Jack Eandall died in London, Eng. 

Jim Heenan died in Chicago, HI. 

Mike Madden tried for killing Jack Jones, Maidstone, Eng. 

Fanny Brown bom in Cincinnati, Ohio. 

Sam Collyer beat Mike Carr, 14r., 24m., near Baltimore, Md. 

Oxford crew beat Cambridge crew, 4^ miles, in 20:05, London, 
Eng. 

Bill Hayes fought Ned Donnelly, 39r., 2h.25m., Lower Hope, 

Eng. 
Sir Wm. Don died in Hobart Town, Australia. 

Young America beat Daniel Webster, pacing match, mile heats 
best 3 in 5, San Francisco, Cal. 

M. Leffingwell bom in Chillicothe, Ohio, 

Susan Denin bom in Philadelphia, Pa. 

Alex, H. Purdy died in Brooklyn, N. Y. 

Tyrone Power lost at Sea, on Str. President, from New York 
to Liverpool. 

Charlotte Cushman's first appearance, Boston, Mass. 

Matt Gooderson died in New York City. 

Geo. W. Moore bom in New York City. 

Geo. Crockett beat Hazletine, 74r., 113m., Woking, Eng. 

Butt Riley beat Dutchy Engle, lOr., 20m,, near St, I^uis, Mo. 

Shirley H. France bom in London, Eng. 

Peg Wof^gton died in London, Eng. 



ED. JAMES' ALMANAC 



1 
2 
3 
4 
6 
6 
7 
8 
9 
10 
11 
12 
13 
14 
15 
16 
17 
18 
19 
20 
21 
22 
23 
24 
26 
26 
27 
28 
29 
30 



AJPBIL. 

1865. Marion McCarthy died in Indianapolis, Ind. 
1844. Blanche De Bar bom in Philadelphia, Pa. 

1838. Ben Caunt beat Bendigo, 75r,, SOm., Yorkshire, ]Qjig. 

1864, T. P. Cooke died in Brompton, Eng. 
1836. John T. Raymond born in Buffalo, N. Y. 

1866. Byron E. Christy died in New York City. 
1869. J, Formes rode 880yds., in 1:41. on a velocipede, Buffalo, N.Y. 
186U Jerry Bryant died New York City, 
1843. Adelina Patti bom in Madrid, Spain. 

1854. Bob Trayers beat Jas. Malyem, 90m., near Manchester, Eng. 

1865. Jem Rawlina beat Skipper, 39r., 69m., near London, Eng. 
1813. Yankee Sulliyan bom at Banden, Ireland. 

1867. Tommy Chandler beat Dooney Harris, 23r., 28m., Point Isabel, 
Cal. 

1808. Tom Belcher beat Dan Dogherty, 33r., 45m., Epsom Downa, 
Eng. 

1825. Charles Peters bom in Birmingham, Eng. 

1840. Kate Fisher bom in Boston, Mass. 

i860. Heenan fought Sayers, 43r., 140m., draw, Famborough, Eng. 

1861. Owney Geoghegan beat Ed. Touhey, 45r., 61m., New York 
City. 

1839, Frank Mayo bom in Boston, Mass. 

1801. Sol Smith bom in Norwich, N. J. 

1855. Geo. Leese and Ned Wilson, turn up, New York City. 

1863. Bufus Blake died at Boston, Mass. 

1835. Geo. Vining: Bowers bom in Philadelphia, Pa. 

1860. Ned Wilson fought Harry Gribbin, 59r., 77m., draw. Biker's 

Island, N. Y, 
1819. G, V. Brooke bom in Dublin, Ireland. 

1865. J. Wilkes Booth killed by Sergt. Corbett, near Bowling Green, 

Va. 
1853. Phil Clare beat Geo. Leese, 9r., 20m., Biker's Island N, Y. 

1856. Mrs. W. J. Florence made her debut, Drury Lane Theatre, 
London, Eng. 

1867. Jim Turner beat Andy Duffy 176r., 177m., New Orleans, La 

1853. First number of the "New York CUpper" issued. 



ED. JAMES' ALMANAC 



1 

2 
3 
4 
6 
6 
7 
8 
9 
10 
11 
12 
13 
14 
16 
16 
17 
18 
19 
20 
21 
22 
23 
24 
26 
26 
27 
28 
29 
30 
31 



MAT. 

1796. Junius Brutus Booth bom in London/.t^g. 

1818. Tankee Eobinson bom near Avon Ming al Springs, N. Y. 

1858. Larry Hyer (Tom's brother,) died in Ne^ York City. 

1859. Matt Peel died in New York City. 

1849. Charles Westhall walked 25miles, in 3h 58m. 45sec., London, 
Eng. 

18*1. Harry Orme beat Nat Langham, 117r., 176m,, Lower Hope 
Point, Eng. 

1841. Theatre Koyal destroyed by fire, Manchester, Eng. 

1838. Geo. W. Thompson bom in New Brunswick, N. J. 

1833. Dan Bryant bom in Troy, N. Y. 

1849. Astor Place Riot took place. 

1838. Josh Ward, the oarsman, bom in Newburgh, N. Y, 

1868. Geo. Christy died in New York City. 

1868. C. M. Walcott died in Philadelphia, Pa. 
1800. Thomas S. Hamblin born in London, Eng, 

1855. John Grindell ran 10 miles, in 57:22, Cambridge, Mass. 

1869. Opera House, Dayton, Ohio, destroyed by fire, 

1858. Henry Herbert {Frank Forrester) committed suicide in New 

York City. 

1863. Owney Geoghegan beat Con Orem, 19r., 23m., Cheese Creek 

N. J. 
1814. John Brougham bom in Dublin, Ireland. 

1797. Peter Richings bom in London, Eng. 

1862. John Drew died in Philadelphia, Pa. 

1859. Matt Hogan beat ]?ete Murray, 75m., near Memphis, Tenn. 
1871. The horse **Ginger" ran 1 mile in 1:43^, Lexington, Ky. 

1863. Jim Hughes died in New York City, 

1869, The horse **Herzog'* ran 1 mile in 1:43^, Cincinnati, Ohio. 

1861* John Sloan died in Liveipool, Eng. 

1826, Washington Theatre opened Philadelphia, Pa. 

1860. Billy Clark beat Jimmy Elliott, 30r., 70m., Palisades, N. J, 
1840, Nicolo Paganini died at Nice, Italy. 

1857. Variety Theatre opened, Providense, R. I. 

1856. Yankee Sullivan found dead in his cell, San Francisco. Cal, 



ED. JAMES' ALMANAC 





1 


1862 ] 




2 


1841. 




3 


1867. 




4 


1832. 




5 


1848. 




6 


1867. 




7 


1863. 




8 


1857. 




9 


1831. 




10 


1833. 


. 


11 


1828. 




12 


1848. 




13 


1867. 




14 


1846. 




15 


1835. 




16 


1804. 




17 


1867. 




18 


1843. 


^' 


19 


1867. 




20 


1864. 




21 


1868. 




22 


1837. 




23 


1848. 




24 


1834. 




25 


1823. 




26 


1864. 




27 


1853. 




28 


1840. 




29 


1857. 


\ 


30 


1859. 



Mike Fagiu killed Andy Love, 36r , 51ni., near St. Irouis, Mo« 

Johnny Walker beat W. Jones, 35r., 57 Km., Bray, Eng. 

Silas Baldwin (Juggler) died in Harrisburg, Pa. 

Boss Harrington fought Andy McLane, near Baltimore, Md. 

Geo. Holland opened Castle Garden for dramatic performances, 

New York City. 
E. Bishop Buckley died in Quincy, Mass. 

Jack Bath died in Virginia City, N. T. 

Douglas Jerrold died in England. 

Mrs. Siddons died in England. 

Major Pauline Cushman bom in New Orleans, La. 

Jerry Bryant bom in Chesterfield, N. Y. 

E. P. Prey bought the scenery of Astor Place Opera House, at 

SheriflPs sale, New York City. 
Barney Aaron beat Sam Collyer, 67r., lh.5lm., Acquia Creek, 

Va. 
Theatre Koyal, Quebec, Canada, burnt, 47 lives lost, 

Ada Isaacs Menken bom near New Orleans, La, 

Chas. T. Parsloe bom in London, Eng. 

Darby Kelly beat Denny Brady, 37r., 70m., New York City. 

Emma "Webb bom in New Orleans, La. 

Fox's Theatre destroyed by fire, Philadelphia, Pa. 

Isabella Cubas died in New York City. 

Ethan Allen and Running Mate trotted 1 mile, in 2:15, 2:16 

and 2:19, Fashion Course, L. I, 
Geo. Jordan born in New York City. 

Jennie Kimball bom in Portland, Me. 

Owen Swift killed A. Noon, 73r., 2h:6m., Andoyer, Eng, 

Sam'l "W. Glenn born in Baltimore, Md. 

Tom Hyer died in New York City. 

Metropolitan Theatre opened, Rochester, N. Y, 

Geo. Clarke bom in New York City. 

Buckley's Hall, 585 Broadway, opened for dramatic perform*] 

ances. New York City. ^ 

Blondin crossed the Niagra Falls on a tight rope. 



ED. JAMES' ALMANAC 



JVLY. 

"1 1840. Charles Walcot born in Boston, Mass. 

O 1863. Dan Bryant's first appearance in Irish character, New York City. 

O 18S2. "Warren Theatre opened, Boston, Mass. 



4 
5 
6 
7 
8 
9 
10 
11 
12 
13 
14 
15 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 
26 
27 
28 
29 
30 
31 



1846. Billy Emerson born in Belfast, Ireland. 

1810. P. T. Bamum bom in Danbury, Conn. 

1865, James Crockett (Lion Tamer) died in Cincinnati, Ohio. 

1858. Tripler Hall, New York City, rebuilt and opened under the title 

of the "Academy of the Drama.*' 
1865. • Billy Mulligan shot in San Francisco, Cal. 

1856. Barney Aaron beat Johnny Robinson, 81 rounds, 133m., Biker's 
Island, N. Y, 

1849, John Wilson (Scotch vocalist) died in Quebec, Canada. 

1867. Bob "Way jumped 12 feet 8 J!^ in., Chicago, 111, 

1839. Avonia Jones born in New York City. 

1865. Barnum's Museum (cor. Ann Street and Broadway, New York 
City, burned. 

1870. Jos. H. Sadler rowed A.}i miles in 24:07 K, London, Eng. 

1868. E. D. Davis ran 200 yds. in 22Xsec., Lowell, Mass, 

1836. Mme. Malibran'a last appearance, Drury Lane, London, Eng. 

1860. Joe Goss beat Bodger Crutchley 120 rounds, 3h. 20m., Oxford 
Circuit, Eng. 

1870, The horse Judge Curtis ran 1 mile in 1:43 Jl^ , Saratoga, N. Y. 
1854, Tom Hyer and John Morrissey saloon turn up, l^ew York City. 
1868 Sterling Coyne died in London^ Eng. 

1840. Jemmy Shaw beat O'Brien, 10 rounds, 23m., Surrey, Eng. 

1830. Julia Dean born in Pleasant Valley, N. Y, 

1869. Canterbury Hall, "Washington, D. C, destroyed by fire. 

1868. Harvard crew beat Yale crew, 3 miles, in 17:4 8X, Lake Quin- 

sigamond, Mass. 
1842, Annie Deland born in Augusta, Ga. 

1831. Wm, J. Florence born in Albany, N. Y. 
1829. Ben Cotton bom in Central Falls, R. I. 
1863. Jem GoUagher beat Jem D©ve, 4r., 10m., near London, Eng. 

1868. Adelina Patti married, in London, to the Marquis de Caux. 
1842. "American Theatre" destroyed by fire. New Orleans, La , 

1869. Tommy Peel died in Melbourne, Australia. 



m 



ED. JAMES' ALMANAC 



1 

2 
3 

4^ 
6 
6 
7 
8 
9 
10 
11 
12 
13 
14 
16 
16 
17 
18 
19 
20 
21 
22 
23 
24 
26 
26 
27 
28 
29 
30 
31 



1857. 
1870. 
1860. 
1828. 
1868. 
1814. 
1818. 
1827. 
1864. 
1868. 

1864. 

1853. 

I860, 

1867. 

1869. 

1865. 

1868. 

1866. 

1865. 

1794. 

1870. 

1865. 

1859. 

1857. 

1868, 

1846. 

1869. 

1837. 

1842. 

1790. 

1867. 



AUG VST. 

I)ominick Bradley beat S. S. Rankin, 152 rounds, 178m., Point 
Abino, Canada. 

James C. Johnson, of the Walnut Street Theatre, drowned at 
Cape May, N. J. 

Charley Fa^n beat Denny Horrigan, 98 rounds, 112m., near 
St* Louis, Mo. 

Marine Theati-e opened, New York City. 
Billy O'Ncil died in Australia. 
Mad. Celeste bom in Paris, France. 
Carl Formes bom in Muchlenheim, on the Bhine. 
Bobt. Johnson bom in Philadelphia, Pa. 
Max Irwin died in Adc' aide, Australia. • 
Ada Isaacs Menken died in Paris, France. 
J. H. Ogden died in Philadelphia, Pa. 

Flora Temple beat Tacony, mile heats, best 3 in 5, Bochester, 

N.Y. 

Heenan Festival, Jones' Wood, New York City. 

Dexter trotted 1 mile, in harness, in 2:17 Jl^, Buffalo N. T. 

Morris Phalen died in Brooklyn, N. Y. 

Harry Gribbin diod in Virginia City, N. T. 

Jno. Oddy walked 7>£ miles in 57:60, New York City. 

Dexter trotted 1 mile, under saddle, in 2:18, Buffalo, N. Y. 

Tonuny Bums beat Joe Cobum, rowing match, Poughkeepsie^ 

N.Y. 

James W. Wallack ' orn in Lambeth, Eng. 

Wm. Stevenson ran 150 yds. in 15 sec, New Orleans, La^ 

Harry Ki*nberly beat Bate, 68r., 2h. 17m., near Mu-ichester, 
Eng. 

Flora Temple beat Princess, mile heats, best 3 in 5 Boston Mass. 

New Olympic Theatre re-opened, by Johnston & Moore, New 

York City. 

Thos. Powrie died in Edinburgh, Scotland, 

Virginia Buchanan bom in Cincinnati, C"hio» 

Oxford Crew beat Harvard Crew, 4JI^ miles, in 22:17, London, 

Eng. 

Cook's Circus opeped, Philadelphia, Pa. 

Yankee Sullivan beat Prof. BeU, 24r., 38m., Hart's Islail J, N. Y. 

Big Ben Bryan fought Hooper, 180r., 3h.30m., draw, near New- 
bury, Eng. 
Jas. Nuttall ran 880 yds. in lm.55)iCsec., London, Eng. 



ED. JAMES' ALMANAC ' II 



1 
2 
3 
4 
5 
6 
7 
8 
9 
10 
11 
12 
13 
14 
16 
16 
17 
18 
19 
20 
21 
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23 
24 
25 
26 
27 
28 
29 
30 



SJEPTEMBEB. 

1863. Jem Mace beat Joe Goss, 19r., Ih. 55>^m., near London,Png. 

1841. Yankee StOliyan beat Vince Hammond, 8r., 10m., near Phila- 
delphia, Pa. 
1827. John Drew bom in Dublin, Ireland* 

1863. Abe Vanderzee drowned off Staten Island. 

1859. **New Bowery Theatre" opened by Fox & Lingard, New York 
City. 

1856. "Porter's Spirit of the Times" started. 

1832. Wm. B. Ployd bom in New York City. 

1869. Jno. Biglin rowed 5 miles in a 17ft. working boat in 39:04, New 
York City. 

1835. R. E. J. Miles bom in Culpepper Court House, Va. 

1860, Geo. J. Brown crew rowed 5 miles in 30:44^, Harlem, N. Y. 
1840. Fred. G, '^laeder bom in New York City. 

1853. Olympic Theatre opened, Batimore, Md. 

1862« Jimmy Hamill rowed 3 miles in 22:27, Philadelphia, Pa« 

1862. Jimmy Hamill rowed 5 miles in 37:39, Philadelphia, Pa. 

1869. James Smith walked 25 miles in 3h. 51Xm., Jersey City, N. J, 

1830, Chas. J. Fyffe bom in New Orleans, La. 

1855. Patsy Flynn beat Enoch Daris, 19 r., 22m,, Canada. 
1845. Ada Webb bom in New Orleans, La. 

1837. Bernard Macauly bom in New York City. 

1852. Metroi)olitan Hall opened for dramatic perfomances, Newark, 
N. J. 

1858. Bob Brettle beat Jem Mace, 2r., 3m., Banks of Medway, Eng. 

186''. John Stewart trotted 20 miles, 59:23, to wagon, Fashion Course, 
L. I. 

1836. Madame Malibran died at Manchester, Eng. 

1866. Chas. King beat Jimmy "Woods, 8r., 25m., New York City. 

1856. Geo. Steers (builder of yacht America,) died in New York City. 

1867. Izzy Lazarus died in New York City. 

1852. Madame Sontag's first appearance. Metropolitan Hall, New 
York City. 

1868. Debut of Lydia Thompson, New York City, 

1851. Harry Broome beat the Tipton Slasher, 15r., 33m., Mildenhall, 
Eng. 

1862. Jack Parton beat Patsy Marley, 13r., 21m.^ on the Merseyi 



12 



ED. JAMES' ALMANAC 



OCTOBBM. 

1836. Chas. T. Parsloe bom in New York City, 

1826. Macready's first appearance, Park Theatre, New York City. 



1 
2 
3 

4 
5 
6 
7 
8 
9 
10 
11 
12 
13 
14 
16 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 
26 
27 
28 
29 
30 
31 



1866. The Fowler Sisters lost at sea, on Str. Evening Star, bound for 
New Orleans. 

1848. Macready's second visit to America, Park Theatre, New York 
City. 

1858. New York Crystal Palace destroyed by fire. 

1859. Ed. Price beat Australian Kelly, llr., 32m., Point Abino* 

Canada. 

1845. Gentleman Jackson died in London, Eng. 
1865. Ez. White died in New York City. 

1847. Patsy Sheppard bom in Galway, Ireland. 

1857. Harry Lazarus fought Denny Horrigan, 128r., 200m., Point 
Abino, Canada. 

1848. Ned DonnoUy beat James, 9r., 17Xm., near Point of Ayr, Eng. 

1853. Morrissey beat Yankee Sullivan, 37r., 55m., Boston Four Cor- 
ners, Mass. 
1845. Howard Athenseum opened, Boston, Mass. 

1839. Pete Daily born in Lancashire, Eng. 

859. Flora Temple trotted 1 mile in harness, in 2:19K, Kalamazoo, 
Mich. 

1869. Belle Boyd sent to the Insane Asylum, San Francisco, Cal. 

1808, John E, Scott bom in Philadelphia, Pa. 

1858. Scotty of Brooklyn beat Barney Aaron, lOr., 13m., Point 

Abino, Canada, 

1870. D. G. Macdonnell ran 880 yds. in 2:12, Prescott, Eng. 

1858. Morrissey beat Heenan, llr., 21m., Long Point, Canada, 
1821. Jenny Lind bom in Stockholm, Sweden, 

1845. Chas. Freeman (American Giant,) died at "Winchester, Eng, 
1826, Old Bowery Theatre first opened, New York City. 

1859. Josh "Ward won the champion Sculler's race, 3 miles, time 23: 1(5 

Boston, Mass. 

1834. N. P. Bortle, the Jumper, bom in Monroe Co., N. Y. 

1861. Ned Kendall, bugle player, died at Boston, Mass. 

1863. Con. Fitzgerald beat Ned Wilson, lOr., 16m., Port Penn, Del. 

1865. Florenz McCarthy killed by Dennis Foley, New York City. 

1831. Frank Drew bom in Dublin, Ireland. 

1868. John Stewart trotted 20 miles in 59:23, Boston, Mass. 

1856. Geo. Kensett died in Fordham, N. Y, 



1 

2 
3 
4 
6 
6 
7 
8 
9 
10 
11 
12 
13 
14 
15 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 
26 
27 
28 
29 
130 



ED. JAMES' ALMANAC II 

NOVEMBEB. 

1852. National Theatre opened, Boston, Mass. 

1859, Ben Mallory died in Savannah, Ga. 

1866. John A. Biglin beat John McCreadr, rowing match, 5 miles, 

39:40, Hoboken, N. J. 
1787. Edmund Kean bom in London, Eng. 

1853. Yankee Sullivan imprisoned, for his fight with Morrissey, 
Lenox, Mass. 

1827. Geo. Christy bom in Palmyra, N. Y. 

1847. Lotta bom in New York City. 

1864. Bos Tyler beat Geo. Crockett, 26r., 63m., near London, Eng. ) 

1865. Billy Quinn died in New York City. 
1868. Marquii of Hastings died in London, Eng. 

1865. Tom Sayres died in London, Eng, 

1848. Maggie Deomond bom in Dublin, Ireland. 
1837. Prank Pastor bom in New York City. 

1863. Joe Cowell died in England. 
1870. Jim Dqim& elected Alderman, Brooklyn, N. Y. 

1864. Dooney Harris beat Peter Martin, 6r., 12m., Scranton, Pa* 

1828. Sam Pixton beat P. McMahon, 16r., 45m., Holcombe, Eng. 

1857. Joe Cobum beat Harry Gribbin, 21r., 30m., Bertie Co., Canada. 

1850. Jerry Noon fought Jemmy Massey, draw, 88r., 178m., Wilts, 
Eng. 

1866. Bill White beat Mike Carr, 41r., 36m., Johnson's Springs, Va. 

1838> Owen S. Fawcett bom in I^mdon, Eng. 

1863. Kobt. Hales, the Giant, died in Yarmouth, Eng. 

1868. John W. Cozftd ran 1257d«. in 12^sec, New York City. 

1836. Italian Opera House, c.or. Leonard & Chnrch Sts*, bought by 

Mauran & HackettfoT ^76,000. 
1775. Charle« Kemble bom in Brecon, Wales. 

1862. Tom King beat Jem Mace, 21r., 38m., near Ii on d on , Eng. 

1868. Jim Cobum fought Jack Looney, 70r., 75m., St. Louis, Mo. 

1870. Five miles rowed in S 1 :34, Straight coa>t crew, against Messen- 
gers'screw, Southampton, Eng. 

1865. Van Amburgh died in Philadelphia, Pa. 

1852. J. B. Booth died on Stmr. J. W. Chenoworth, bound from New 
Orleans to Cincinnati. 



12 



ED. JAMES' ALMANAC 



1 
2 
3 
4 
6 
6 
7 
8 
9 
10 
11 
12 
13 
14 
15 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 
26 
27 
28 
29 
30 
31 



DECEMBER, 

1851. Olympic Theatre opened, Cincinnati, Ohio. 

1869. Galveston Theatre, Texas, destroyed by fire. 
1859. Sam Freeman died in New York City. 

1844. Dick Hollywood bom in County Louth, Ireland. 
H816. Wm. Wheatley bom in New York City. 
1791. Geo. Holland bom in London, Eng. 
1839. Lew Benedict bom in Buffalo, New York. 
1863. Jemmy Massey died in Hamilton, C. W. 
1850. Emeline Zavistowski bom in New York City. 
1863. King beat Heenan, 24r., 35m., £2,000, Wadhurst, Eng. 
1868. Helen "Western died in Washington, D. C. 

1870. Longfellow trotted 5 miles, in harness, in 14:15, San Francisco, 
Cal. 

1867. Coroner's inquest on Thomas Sharp, killed by Edwin Kelley, 
New York City. 

1867. Ed. Lowry beat Jim Black, 32r., 43m., Sunnyside, 111. 

1868, John W. Cozad ran 70yds, in 7JS^sec., New York City. 

1848, Park Theatre destroyed by fire. New York City, 

1870. Jimmy EUioi sentenced to 16 years and lOmos. imprisonment, 
Philadelphia, Pa. 

1845. Ellen Bateman born in Baltimore, Md. 

1830. Geo. L. Aiken bom in Bos1;on, Mass. 

1842. Froeman, the American Giant, beat the Tipton Slasher, 38r., 

39m., near Gravesend, Eng, 
1819. Tom Spring beat Ben Bum, llr., 18m., "Wimbledon, Eng. 

1847. Ada Harland bom in London, Eng, 

1868. Olympic Varieties, New Orleans, La., burned. 

1835. G. C. Charles born in Philadelphia, Pa, 

1826. Harry A. Perry bom in Philadelphia, Pa. 

1863. Morrissey and Andy Shehan turn up, New York City. 

1841. P. T. Bamum bought out Scudder's Museum, cor. Broadway 

and Ann St., New York City. 
1824, Jem Ward beat Phil Sampson, 27r., 37Xm., Park Lodge, Eng. 

1863. Jimmy Carroll foimd dead in New York City. 

1857, Heenan and Morrissey fight stopped, CarmansviUe, N. Y. 

1855. Wally Masoii died in New York City. 



